04 April 2006 | |
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Lord of the posts
portfolio
Mashru Mishu
Chief Operating Lead Junior Intern Art Director of Supervising Manager
Florida,
United States
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HARDCORE MODELING!: THE DAVID: Body Part
Latest Update Here:
![]() Hi, I am entering the "Hardcore Modeling Challenge: The David" and I will be modeling a body part, the right hand of David. Earlier I was thinking of doing the bust but since time is an issue ill try to start the hand and hopefully finish it. Here are some references I captured from the Scanview (thanks to the wonderful people at SCGL for making this publicly accessible) Last edited by fx81 : 05 May 2006 at 09:10 PM. |
04 April 2006 | |
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Hmmm
portfolio
Mohammad Ali Shakeri
Iran
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welcome mashru
i m followng ur work and wish that it to be a good hand! gl |
04 April 2006 | |
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Lord of the posts
portfolio
Rasmus Warming
3d artist
Ghost
Copenhagen,
Denmark
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hey mashru!
wow, a pro entering, cool. looking forward to see what you'll come up with. loved all of your work, i've seen over at tweak. -r __________________
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04 April 2006 | |
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Anatomy Forum Leader
portfolio
CGConnect Member
Rebecca Kimmel
Founder + Owner
Korpus School of Art + Gallery
Los Angeles,
USA
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![]() fx81,
Looking forward to your entry! Good luck! Cheers, ![]() ~Rebeccak __________________
Korpus School of Art + Gallery Website: www.korpus-la.com Facebook Page | Blog korpus.info@gmail.com Downtown Los Angeles |
04 April 2006 | |
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Lord of the posts
portfolio
Mashru Mishu
Chief Operating Lead Junior Intern Art Director of Supervising Manager
Florida,
United States
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hi Ali, welcome to my first ever thread
![]() hi Rasmus, thanks ![]() hi Rebecca, nice of you to drop by and thanks for the spotlight ![]() ![]() ok, i started this mini-challenge a little late but i am doing only the hand, so i plan to make it as realistic and identical to the master piece as possible in the given time. i planned my workflow to be something like this: 1. Create base mesh (all quads) in maya using polygons. 2. Adjust anatomy proportion in maya. 3. Export maya mesh to Zbrush and detail the model. 4. Bring back zbrush mid/high level mesh to maya. 5. Lit model and do final render. here is what i did for Session 1: * created a generic hand from 8-sided cylinder. * made a simple rig for the hand. * rigged hand and posed it. hand creation process: ![]() hand rig: ![]() posed hand: ![]() ![]() next, i adjust the proportions and anatomy in maya |
04 April 2006 | |
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Frequenter
portfolio
sd dssd
Vellinge,
USA
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Nice, I really like your animated gif making of. Cant wait to see this after some work in zbrush.
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04 April 2006 | |
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Lord of the posts
portfolio
Staszek Marek
Krakow,
Poland
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looks very promising
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04 April 2006 | |
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Day Dreamer
vamsi
modeler,rigger,genaralist
India
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Hi fx 81,
Good start ![]() |
04 April 2006 | |
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Anatomy Forum Leader
portfolio
CGConnect Member
Rebecca Kimmel
Founder + Owner
Korpus School of Art + Gallery
Los Angeles,
USA
|
![]()
Quote:
Originally posted by fx81: hi Rebecca, nice of you to drop by and thanks for the spotlight
![]() ![]() Hey, you're totally welcome! Thanks so much for the feedback! It's great to see artists with such talent, it looks like you're in full swing ~ will definitely be by to see your great progress! ![]() Cheers, ![]() ~Rebeccak __________________
Korpus School of Art + Gallery Website: www.korpus-la.com Facebook Page | Blog korpus.info@gmail.com Downtown Los Angeles |
04 April 2006 | |
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Lord of the posts
portfolio
Rasmus Warming
3d artist
Ghost
Copenhagen,
Denmark
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hey fx81!
looks like you've signed up for some serious zbrushing, but i'm sure you'll pull it off. -r __________________
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04 April 2006 | |
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Lord of the posts
portfolio
Mashru Mishu
Chief Operating Lead Junior Intern Art Director of Supervising Manager
Florida,
United States
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a small update, adjusted overall proportions and some topology modification before i move on to zbrush sculpting.
session 2: * frozen hand rig. * created additional edge loops for creases and nails. * adjusted proportions. * created simple base for better presentation. ![]() ![]() next i begin zbrush sculpting. |
04 April 2006 | |
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Lord of the posts
portfolio
Mashru Mishu
Chief Operating Lead Junior Intern Art Director of Supervising Manager
Florida,
United States
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ok, here is the first zbrush update:
![]() next, more zbrush scupting and tweaking final details. |
04 April 2006 | |
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Sqornshellus Zeta anyone?
Robert Nyström
Photo and 3D dude
Sweden
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Top notch work. The veins looks remarkable. I don't do much organic modeling myself, but zbrush seems like the perfect tool. Is it hard to work with?
Keep it up! |
04 April 2006 | |
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Frequenter
portfolio
sd dssd
Vellinge,
USA
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Ahh man, this really makes me want to start up my zbrush demo. Great work.
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04 April 2006 | |
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Lord of the posts
portfolio
Mashru Mishu
Chief Operating Lead Junior Intern Art Director of Supervising Manager
Florida,
United States
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hi thanks guys
![]() >Robert well, zbrush is what i would say a digital sculptors dream come true(despite some workflow issues). the trick for a smooth surface flow in zbrush is to work you way up. ie. only go to higher sub-d level when you have used the current sub-d level to the fullest. it also helps to have a good topology in your base mesh to begin with otherwise you can end up with abnormal surface dents. it also helps if you practice your traditional drawing/sculpting side by side. because at the end zbrush is just painting in 3d and nothing else. |
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