Lighting my room with Mental Ray

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Old 04 April 2006   #1
Lighting my room with Mental Ray

Hey everyone, I hope someone in here will point me in the right direction. I'm working on modelling my room in 3ds max 8 and I've been experimenting with different kinds of lighting. I've settled for a Mental ray area omni outside the window. I'm using final gathering with 1000 samples.

The problem is with the are behind the shelf to the left in the picture, as you can see the back of the shelf and the books in it bounces some ugly light onto the wall. How do I get arround this without changing the light in the rest of the scene? I

Ps: The poster isn't on my wall irl, but I wouldn't mind if it were. The painting is from

Another question: Is it possible to use a displacement map on a box without getting holes between the faces?
An eye for an eye makes the whole world blind.
Old 04 April 2006   #2
Found the solution, it was something as simple as a light with less than 100% shadow intensity. So the light seeped through the walls and reflected off the shelfs. Heres what it looks like now, changed the posters to some of my own paintings. I might have gone a bit overboard with the glow from the window:

An eye for an eye makes the whole world blind.
Old 04 April 2006   #3
Here's another one, this time with the lamp being the only lightsource. The lampshade is a material with a translucency shader and a rather low opacity.

An eye for an eye makes the whole world blind.
Old 04 April 2006   #4
nice one

a bit computerish.
The Geniune Genius:d
Be the change u want to see in others. - M K Gandhi
Old 04 April 2006   #5
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