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Old 03-08-2002, 01:59 AM   #1
Azure
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Pre-Lighting scenes

I was wondering if anyone knew how to pre-light textures in 3d studio max so that when the scene is ported to the engine it will retain the lighting that was set up in Max.

Any tips would help.
~A~
 
Old 03-08-2002, 02:01 AM   #2
The Magic Pen
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Try to find a tutorial on creating light maps in max...sorry wish I had more time to explain.
 
Old 03-08-2002, 05:51 AM   #3
and0r
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It's called "baking" - Bobo wrote a simple tutorial on how to do this with Texporter. (Concerning lighting)

http://dynamic3.gamespy.com/~skindo...ic&f=5&t=000003

For texture baking, i really like to use TLUnwrap.

http://www.mankua.com/info_tlunwrap_dl.htm

It has a few bugs, (the biggest one i've found has to do with your mesh's normals.. if they're inverted: when baking it'll flip the texture and skew it off of the UVs.) but overall it's useful
 
Old 01-13-2006, 03:00 AM   #4
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