XSI - zbrush

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  04 April 2006
XSI - zbrush

got a weird little problem with a head i ve made. Its the first proper mesh i ve made in XSI so im sure thats where the problem lies as i ve never had anything like this happen when exporting an obj from max.

anyway.

when i subdivide my imported mesh the lips spring apart.. thats fine.. i get that when i subdivide in XSI and moved stuff around to compensate for it to a degree. However when i subdivide in zbrush not only does the same thing happen at the first subdiv level it then translates back down to the level 1 subdivision, which is not what i want as i will export that back into XSI etc and want it to be as i ve made it.

any idea what is going wrong?

thanks

edit:

its actually smoothing off the whole mesh, it was just the lips were the most noticeable. I ve never noticed zbrush do this before. Is there anyway of getting zbrush to not do this?

Last edited by blinky : 04 April 2006 at 04:37 PM.
 
  04 April 2006
can we see the mesh to get an idea of what u mean?
 
  04 April 2006
how many polygons are you importing to XSI (and how much is the maximum)?
 
  04 April 2006
We have he ZBRush & XSI Pipeline spanish guide for free download in our Web portal www.zbrush.es

I hope are usefull 4 you¡

 
  04 April 2006
when zbrush subdivides de mesh it smoothes all the levels of the mesh What you can do to correct this is store a morph target, and generate your maps from there when you need them, and export that mesh to xsi.
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  04 April 2006
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