CGTalk > Software > Autodesk Maya > Maya Programming
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 04-04-2006, 10:27 PM   #1
JakobWelner
scrAniModel
 
JakobWelner's Avatar
portfolio
Jakob Welner
Animator
Animal Logic
Australia
 
Join Date: Jul 2003
Posts: 327
Custom Outliner

I am wondering if it is possible to customize the outlinerEditor with user defined commands for dragOver and dragOut as you would do when normally parenting/unparenting your objects.
Furthermore the arrangement of objects in the outliner should be dependent on some attributes and not how they are parented to each other. Each object are given an imaginary parent through a string attribute which I want to visualize the same way as is default in the outliner.

I have looked at the outlinerEditor but I can't figure out a way of doing this so I'm basically asking to be sure that I havn't missed something before I start doing my own outliner from scratch.

Thanks in advance
__________________
- http://www.jakob.welner.dk - OMToolbox - PAIE -
 
Old 04-05-2006, 05:19 PM   #2
RyanT
Frequenter
Ryan Trowbridge
Character TD
Naughty Dog
Santa Monica, USA
 
Join Date: Mar 2005
Posts: 192
I have been currious about this same thing. Maxscript has complete access to making a outliner like you want to make. I made a script to navigate a fake hierarchy visualy and also to change their parent child relationship. I highly recamend against using hard coded string names though if you are doing the same thing. You can make connections using attributes and check those so you dont have any hard coded names.

I looked and I might have found what you and I are looking for. Have you looked at the "nodeOutliner" the MEL command reference does not show that it has drag commands but it does. Just use help nodeOutliner in Maya to see the commands that are missing in the reference. If this doesnt work you might just have to write your own using the Maya API.

-RyanT
 
Old 04-05-2006, 05:19 PM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:51 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.