Toon lines on instanced geo?

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Old 04 April 2006   #1
Toon lines on instanced geo?

Hey all,

Is it possible to get Maya toon outlines on geometry that's been instanced to particles?

Thanks,

Aja
 
Old 04 April 2006   #2
Anyone know?
 
Old 04 April 2006   #3
You can't do this currently. A workaround might be to write particle expressions that set the transforms of existing instances, rather than using the particle instancer.

Duncan
 
Old 04 April 2006   #4
Adding to what Duncan said, there are scripts to turn particle instancer setups to actual geometry setups on highend3d.

Also, if you're doing a lot of the same object from basically the same angle, you could render a sequence out and map it onto cards. Further, depending on how you're using the toon system, you could use contour shaders, which would work on instanced geometry.
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Old 04 April 2006   #5
Awesome, thanks guys. :-)
 
Old 04 April 2006   #6
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