Toon lines on instanced geo?

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  04 April 2006
Toon lines on instanced geo?

Hey all,

Is it possible to get Maya toon outlines on geometry that's been instanced to particles?


  04 April 2006
Anyone know?
  04 April 2006
You can't do this currently. A workaround might be to write particle expressions that set the transforms of existing instances, rather than using the particle instancer.

  04 April 2006
Adding to what Duncan said, there are scripts to turn particle instancer setups to actual geometry setups on highend3d.

Also, if you're doing a lot of the same object from basically the same angle, you could render a sequence out and map it onto cards. Further, depending on how you're using the toon system, you could use contour shaders, which would work on instanced geometry.
  04 April 2006
Awesome, thanks guys. :-)
  04 April 2006
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