render overscan?

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Old 03 March 2006   #1
render overscan?

How is it possible to render with overscan in Maya? The setting in the camera attributes is exactly what I am after, but only affects the GUI, how do I render a bigger region of the image without moving or adjusting the camera?
 
Old 03 March 2006   #2
I think you could use the camera scale parameter beneath focal length
 
Old 04 April 2006   #3
Quote:
Originally Posted by volXen
I think you could use the camera scale parameter beneath focal length


Unfortunately not, using the camera scale involves perspective distortion wich I am exactly trying to avoid
 
Old 04 April 2006   #4
Quote:
Originally Posted by mindsample
Unfortunately not, using the camera scale involves perspective distortion wich I am exactly trying to avoid


If you want a 10% wider field of view, just increase the camera's FOV by 10%. You could do it other ways, using a 10% larger horizontal and vertical device aperture, but they end up doing the same thing. FOV adjusts in Maya won't change perspective or simulate lens distortion. ie. if you crop the image down you have an identical bitmap compared to rendering 10% smaller image with 10% less FOV on the cam.

tedious
 
Old 04 April 2006   #5
I think what you area after is under cameraShape attribute/Film back, there are attribute for pre scale and post scale... play around with one of them....


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Old 04 April 2006   #6
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