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Old 03-30-2006, 06:39 PM   #1
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Vray Vs Menral Ray

What is the equivilent of Vray sky and Sun light (max) in mental ray using Maya?

Would it be simply using an hdri for sky and a directionel or point light for the sun?

It just seem that those 2 elements are incredably accurate (http://forums.cgsociety.org/showthread.php?t=336093)
 
Old 03-31-2006, 03:14 PM   #2
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ibl> envsky for maya
for 3d max try the banty's toolkit http://www.banterle.com/francesco/download.html
but u dont have the ibl in max... pretty sh**y implementation of mental ray
 
Old 03-31-2006, 05:25 PM   #3
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Quote:
Originally Posted by dagon1978
ibl> but u dont have the ibl in max... pretty sh**y implementation of mental ray


What are you talking about? max has image based lighting...
 
Old 03-31-2006, 05:36 PM   #4
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I think he was refering to the IBL node in maya, which basically sets up a sphere ready for IBL emission with several attributes to play with
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Old 03-31-2006, 11:25 PM   #5
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Quote:
Originally Posted by dapeter2
What are you talking about? max has image based lighting...


have u ever see the ibl node in maya?? where are the envsky (aka physical sky) in max?? how u can control the FG influence? the visible influence? emitting direct light by ibl? emitting photons by ibl? the FG scale? the FG presample density? .... ... ... . . . . ...........

Last edited by dagon1978 : 03-31-2006 at 11:27 PM.
 
Old 04-01-2006, 05:23 PM   #6
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Quote:
Originally Posted by dagon1978
have u ever see the ibl node in maya?? where are the envsky (aka physical sky) in max?? how u can control the FG influence? the visible influence? emitting direct light by ibl? emitting photons by ibl? the FG scale? the FG presample density? .... ... ... . . . . ...........




So i was right guys : Skylight in max = ibl in Maya
sunlight in max = spot,point,directional light in maya.


But how is the skylight used in max : do use it with photons, Fg rays, area light?
 
Old 04-01-2006, 10:32 PM   #7
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skylight is used with FG in max.
 
Old 04-01-2006, 10:32 PM   #8
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