first snow; WIP

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Old 03 March 2006   #1
Smile first snow; WIP

I haven't had too much time to work all the suggestions in, although I tried. I've had
some other projects at hand that have taken up a lot of my time. In any regard, tell
me what you think???





============================OLD POST
Hello,

I am working on a matte for a short comp. experiment. The matte is of
a mosque. I would appreciate any suggestions or critiques of my
work. It is a WIP...


Matte Painting and BG:




3D comp. for animation

Last edited by stevopolis : 04 April 2006 at 10:14 AM. Reason: update on image
 
Old 03 March 2006   #2
hey man .. it's so greet ...
can you put the original photo ?
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Old 03 March 2006   #3
original image

Here is the original image; there was a lot to work with, so I didn't have to do much...

 
Old 03 March 2006   #4
I think you didi a good job in color correcting the photo, but you need something else, , check out your 3d model, she has a rim light in the right side , maybe a rim light or higlights in all the structures would help , and would create a really nice volume, because I think it is too flat, I'm looking forward at this matte , cheers
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Industrial Light and Magic





 
Old 03 March 2006   #5
Jaime,
That is a really good point. I will definitely add some rim light. Maybe
some light from a moon peaking through the clouds. Should I add the
moon peaking through a bit?
Also, does the 3D element (woman) integrate currently? It seems wierd
to me, but I've looked at it too long...

Thanks, Steve
 
Old 03 March 2006   #6
I don't know about the moon peaking from the clouds but it looks like moonlight try just adding the moon first, good work so far.
 
Old 04 April 2006   #7
Despite the advice, I added a moon. I had to give some light source to create
the extra rim lighting. Any input or critique welcome...
I added some clouds animating across the sky as well...




This is a frame from the comp:

 
Old 04 April 2006   #8
I find it a bit odd how the snow is so bright in front of her face, but barely noticable anywhere else. Good work,

-JIII
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Old 04 April 2006   #9
JIII, that is a good point about the snow, and I think I fixed the issue. It was an alpha
or transparency issue within the comp.. Hopefully I've fixed the issue, and it looks
okay now?


 
Old 04 April 2006   #10
Yeah fixed, next you should try putting a real girl's head in there :-).

-JIII
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Old 04 April 2006   #11
hey it 's looking better but here are some points you have to take care

1: the rim light can be more intense
2: I don;t see snow in the domes , the architecture or on the trees. as acumulated in the ground
3: when you have a depth of field at night the lights don't look just blurred there is a effects in the lights that make them look brighter and with a hexagon or circle shape, this is because you have a focal node just in the foreground like this examples below




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Jaime Jasso
Lead Digital Matte Artist
Industrial Light and Magic





 
Old 04 April 2006   #12
Talking

interesting work....................

Last edited by mark_alvia : 04 April 2006 at 07:09 AM. Reason: because
 
Old 04 April 2006   #13
Great point jamesvfx. I think lighting effects are needed. Since this is an animation, the
halo effects should probably be added in as a 3D element or comp 2D trick. So they move
with the camera and react to lens changes. This is a good suggestion and will suggest moisture in
the air.

Good point on the rim lighting. Increasing the rim lighting will make the piece more dynamic.
I'm a bit busy with other things, but I will update you when I make the changes

Thanks for the suggestions...
 
Old 04 April 2006   #14
Now that I think about it though, If it's snowing there probably should be more clouds, though it does seem to work in my eye so far.
 
Old 04 April 2006   #15
update to first post with updated image... tell me what you think???
 
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