first snow; WIP

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  03 March 2006
Smile first snow; WIP

I haven't had too much time to work all the suggestions in, although I tried. I've had
some other projects at hand that have taken up a lot of my time. In any regard, tell
me what you think???

============================OLD POST

I am working on a matte for a short comp. experiment. The matte is of
a mosque. I would appreciate any suggestions or critiques of my
work. It is a WIP...

Matte Painting and BG:

3D comp. for animation

Last edited by stevopolis : 04 April 2006 at 10:14 AM. Reason: update on image
  03 March 2006
hey man .. it's so greet ...
can you put the original photo ?
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  03 March 2006
original image

Here is the original image; there was a lot to work with, so I didn't have to do much...

  03 March 2006
I think you didi a good job in color correcting the photo, but you need something else, , check out your 3d model, she has a rim light in the right side , maybe a rim light or higlights in all the structures would help , and would create a really nice volume, because I think it is too flat, I'm looking forward at this matte , cheers
Jaime Jasso
Lead Digital Matte Artist
Industrial Light and Magic

  03 March 2006
That is a really good point. I will definitely add some rim light. Maybe
some light from a moon peaking through the clouds. Should I add the
moon peaking through a bit?
Also, does the 3D element (woman) integrate currently? It seems wierd
to me, but I've looked at it too long...

Thanks, Steve
  03 March 2006
I don't know about the moon peaking from the clouds but it looks like moonlight try just adding the moon first, good work so far.
  04 April 2006
Despite the advice, I added a moon. I had to give some light source to create
the extra rim lighting. Any input or critique welcome...
I added some clouds animating across the sky as well...

This is a frame from the comp:

  04 April 2006
I find it a bit odd how the snow is so bright in front of her face, but barely noticable anywhere else. Good work,

I'm here, and then I'm not.
  04 April 2006
JIII, that is a good point about the snow, and I think I fixed the issue. It was an alpha
or transparency issue within the comp.. Hopefully I've fixed the issue, and it looks
okay now?

  04 April 2006
Yeah fixed, next you should try putting a real girl's head in there :-).

I'm here, and then I'm not.
  04 April 2006
hey it 's looking better but here are some points you have to take care

1: the rim light can be more intense
2: I don;t see snow in the domes , the architecture or on the trees. as acumulated in the ground
3: when you have a depth of field at night the lights don't look just blurred there is a effects in the lights that make them look brighter and with a hexagon or circle shape, this is because you have a focal node just in the foreground like this examples below

Jaime Jasso
Lead Digital Matte Artist
Industrial Light and Magic

  04 April 2006

interesting work....................

Last edited by mark_alvia : 04 April 2006 at 07:09 AM. Reason: because
  04 April 2006
Great point jamesvfx. I think lighting effects are needed. Since this is an animation, the
halo effects should probably be added in as a 3D element or comp 2D trick. So they move
with the camera and react to lens changes. This is a good suggestion and will suggest moisture in
the air.

Good point on the rim lighting. Increasing the rim lighting will make the piece more dynamic.
I'm a bit busy with other things, but I will update you when I make the changes

Thanks for the suggestions...
  04 April 2006
Now that I think about it though, If it's snowing there probably should be more clouds, though it does seem to work in my eye so far.
  04 April 2006
update to first post with updated image... tell me what you think???
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