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Old 03-23-2006, 12:39 AM   #1
Nikao
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Nathan Bajandas
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Game Animation

Me and beaudoin are working on a game for the eurographics competition.

here's my site students.cs.tamu.edu/ntb3579/fight.htm which is on the artistic side, and for the programming side it's: students.cs.tamu.edu/jmb3831/fight

Anyways, I was wondering if anyone knew how to fix a problem I'm having with the hands. (see xvid here) The bones that are wigging out are controlling the fat portions of the hand at the base of the fingers. They're simple look-at constraints, and this is in max. If you have any idea, as to how to make the bones not re-orient themselves once the hand has rotated past a certain point, let me know. Other crit's, etc are welcome of course.

Oh, the dude's ears have moved down since all of this, so that's already taken care of.

Cheers.
 
Old 03-23-2006, 12:39 AM   #2
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