Renderama Crashes While Stitching...

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  03 March 2006
Renderama Crashes While Stitching...

Hello-

My problem du jour is that Renderama (using two cameras on a Mac dual 2.5 G5) just crashed while trying to stitch a big image. It rendered both halves just fine and then quit unexpectedly (before "stitching image" came up in the status line.)

(Fortunately, the two halves were saved separately under the name "Renderama Output.img" in each of the Camera folders, so I was able to stitch them manually in Photoshop.)

My question is: has anyone else had this problem? Is this related to RAM usage?

Please advise.

GM
 
  03 March 2006
I've seen it happen to me before...but the problem wasn't consistant. After the crash I would restart and it would finish stitching. Sorry I can't be more help.
__________________
Brian J. Pohl

Previsualization Society - Founder / Secretary
Independent - Sr. Previs & Layout Supervisor
 
  03 March 2006
Yes.

Renderama seems to behave spottily when executing hi-res (i.e, print-resolution) renders with GI--either running out of memory, or quitting, or whatever.

Oh well. Hopefully this'll get resolved in a future release.

GM
 
  04 April 2006
Rama

Hey,

Iím testing it right now.. lets see what will happen in the new Rama version.
Rama was having a weird random bug which add a wrong frame (or more) of a animation in the wrong position of a stitched render.

Thanksss

Tomas
 
  04 April 2006
this probably isn't the solution you're looking for..but for those that don't know..when you render out a movie file in the img codec that is bigger that 2 gigs, it'll crash. the work around is use the animation codec, just make sure you enable millions+ if you want the alpha channel...and don't use the keyframes in the animation codec options menu...it causes all kinds of artifacts...

hope that helps somebody...
 
  04 April 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:44 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.