Maya or Mental Ray Shader ?

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Old 03 March 2006   #1
Maya or Mental Ray Shader ?

Hello all,

i did a simple test with a fully reflective black phong (chrome) maya shader and a mib_reflect on the other hand. I rendered both version in mental ray. The Maya Shader Rendering took 45 seconds, the mib_reflect took 6 seconds.

So does each rendering generally benefit of using mental ray shaders instead of the maya shaders ? Even if it is a simple lambert ?

Any experiences ?

And how would i combine mib_reflect and mib_refract ? where should i stick in the outputs of both nodes ?

Last edited by pixelshaker : 03 March 2006 at 12:07 PM.
 
Old 03 March 2006   #2
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