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Old 03-19-2006, 07:16 PM   #1
Dennispls
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Audi TT

Made a lowpoly one for my portfolio(this will be textured as well)
currently it weighs at 2334 faces and 4280 triangles

The uvw will be 1024x1024

Here is a screenshot of the TT

*updates*



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Last edited by Dennispls : 04-09-2006 at 09:04 PM.
 
Old 03-20-2006, 01:50 AM   #2
Junerahe
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I dont usually like car models but wowza
 
Old 03-20-2006, 02:37 AM   #3
maje3d
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so far, so good, Dennis! One thing I'd like to know is if you're going to be modeling the interior for her, and also if you can post any wire shots. I look forward to seeing your texturing!
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Old 03-20-2006, 07:32 AM   #4
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Ill attach an image because my host decided to disconnect on me..
Here is the wire.
Attached Images
File Type: gif TTwire.gif (67.1 KB, 137 views)
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Old 03-20-2006, 07:38 PM   #5
Dennispls
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K heres a start of the texture (this will be my first texture for a car so bare with me)
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Old 03-20-2006, 10:23 PM   #6
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looks decent so far. Can't think of any major crits until the whole thing is textured and in a proper lighting scenario.
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Old 03-21-2006, 08:52 PM   #7
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Some progress...
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Old 03-22-2006, 08:10 PM   #8
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these days usually cars in-game have interiors and some engine parts with double sided panels etc. the reason for this is that in-game when the car crashes etc they fall off, break and so on.. keep this in mind. this means increase of polys subsequently. i would say almost by 35%
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Old 03-22-2006, 08:26 PM   #9
Dennispls
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that would be good if it was intended for a game that does use damage systems.
Right now this project has got no game to go into since i dont know which game to use and how to compile etc
anyway right now ill just use this as show off material:/
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Old 03-23-2006, 05:24 PM   #10
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Thumbs up

looks nice!

have you painted the specular inside the image texutre?
I would be ery carefull with the specular, since you can get nice specular shading from the engine there is no need to paint it inside the texure.
 
Old 03-23-2006, 08:50 PM   #11
Dennispls
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yeah i gave it some lighting perhaps i overdid it:/
and i tried a raytrace material in the reflection slot and made some white planes and made them invisible for renders.But it did not give the effect i wanted.
Any better ideas ?
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Old 03-23-2006, 10:06 PM   #12
Dennispls
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little progress on the tires still in progress
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Old 03-25-2006, 09:53 PM   #13
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i love your tt
but i think, that the tire is very lowpoly, but wheels arent
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Old 03-25-2006, 11:32 PM   #14
Dennispls
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some slight progress..
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Old 03-26-2006, 12:42 PM   #15
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nice! are those cut lines (trunk, door etc) actualy drawn on the map, or did you just mapped a dark and bright pixel on a poly rows ? with the last method you could lower the tex resolution for the car witout lossing nice crisp edges\cut lines.

you could test dirve your car in any car games, like the old nedd for speed 4 oder www.racer.nl or or or.there are may games with open exporters.

regards.
 
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