Audi TT

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  03 March 2006
Audi TT

Made a lowpoly one for my portfolio(this will be textured as well)
currently it weighs at 2334 faces and 4280 triangles

The uvw will be 1024x1024

Here is a screenshot of the TT

*updates*



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Last edited by Dennispls : 04 April 2006 at 09:04 PM.
 
  03 March 2006
I dont usually like car models but wowza
 
  03 March 2006
so far, so good, Dennis! One thing I'd like to know is if you're going to be modeling the interior for her, and also if you can post any wire shots. I look forward to seeing your texturing!
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  03 March 2006
Ill attach an image because my host decided to disconnect on me..
Here is the wire.
Attached Images
File Type: gif TTwire.gif (67.1 KB, 137 views)
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Everybody gotta wear clothes. If you don't you'll get arrested
 
  03 March 2006
K heres a start of the texture (this will be my first texture for a car so bare with me)
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Everybody gotta wear clothes. If you don't you'll get arrested
 
  03 March 2006
looks decent so far. Can't think of any major crits until the whole thing is textured and in a proper lighting scenario.
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  03 March 2006

Some progress...
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Everybody gotta wear clothes. If you don't you'll get arrested
 
  03 March 2006
these days usually cars in-game have interiors and some engine parts with double sided panels etc. the reason for this is that in-game when the car crashes etc they fall off, break and so on.. keep this in mind. this means increase of polys subsequently. i would say almost by 35%
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abhi...
 
  03 March 2006
that would be good if it was intended for a game that does use damage systems.
Right now this project has got no game to go into since i dont know which game to use and how to compile etc
anyway right now ill just use this as show off material:/
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Everybody gotta wear clothes. If you don't you'll get arrested
 
  03 March 2006
Thumbs up

looks nice!

have you painted the specular inside the image texutre?
I would be ery carefull with the specular, since you can get nice specular shading from the engine there is no need to paint it inside the texure.
 
  03 March 2006
yeah i gave it some lighting perhaps i overdid it:/
and i tried a raytrace material in the reflection slot and made some white planes and made them invisible for renders.But it did not give the effect i wanted.
Any better ideas ?
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Everybody gotta wear clothes. If you don't you'll get arrested
 
  03 March 2006
little progress on the tires still in progress
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Everybody gotta wear clothes. If you don't you'll get arrested
 
  03 March 2006
i love your tt
but i think, that the tire is very lowpoly, but wheels arent
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my portfolio now on
www.revelli.sk
 
  03 March 2006
some slight progress..
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Everybody gotta wear clothes. If you don't you'll get arrested
 
  03 March 2006
nice! are those cut lines (trunk, door etc) actualy drawn on the map, or did you just mapped a dark and bright pixel on a poly rows ? with the last method you could lower the tex resolution for the car witout lossing nice crisp edges\cut lines.

you could test dirve your car in any car games, like the old nedd for speed 4 oder www.racer.nl or or or.there are may games with open exporters.

regards.
 
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