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Old 03-19-2006, 05:13 PM   #1
Dan <>
United Kingdom
Join Date: Oct 2005
Posts: 83
random uv polygroup from max

Im sure this is a basic mistake on my part but when exporting obj from max into z brush the uv polygroups dont represent anything like the different uvw maps on max model.
My model is a figure with arms ,torso, head etc seperatley uv mapped then welded together.
Im sure im exporting correctly ( from practical guide). Each timr i try with different options the
zbrush poly groups are of the same faces each time . But not the correct ones .
can anybody help. Thanks
Old 03-20-2006, 12:14 AM   #2
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Ryan Kingslien
Los Angeles, USA
Join Date: Sep 2005
Posts: 213
check out the zpipeline guide for max users here:

There is a section on using UV regions.

Old 03-20-2006, 09:33 AM   #3
Dan <>
United Kingdom
Join Date: Oct 2005
Posts: 83
thanks Ryan. Thats exactly what it was, uv regions. Something i had never seen before.
I had found a great thread explaining it at pixologic website.
Old 03-20-2006, 09:33 AM   #4
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