UGAC - Handheld Environment 3rd person adventure GradiusCancer

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  03 March 2006
UGAC - Handheld Environment 3rd person adventure GradiusCancer

I'm moving across country in a week so I probably won't finish, but I'm going push as much of this level out as I can. Here's what I've concepted out so far of a Mine (w/ placeholder textures)

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chrisholden
 
  03 March 2006
looks hot man keep going
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Everybody gotta wear clothes. If you don't you'll get arrested
 
  03 March 2006
Just like to say i really like the atmosphere here. Would be interested to see some wires and textures sheets.


Keep going before you move
 
  03 March 2006
Looks like crap! Yep all crap, cant you come up with something cool for a change? haha

Are those the same rock props you used on the other cave you made? So far your using those 5 textures very well. It looks good but its what id expect from you. Turn off AA the psp cant do AA and its more fun to see it how it would look in game.

Oh and work faster!
 
  03 March 2006
Thanks guy, I'll see how much more I can get done before I have to pack up my PC. Also noticed that image is a little dark. I'll brighten up the next batch.
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chrisholden
 
  03 March 2006
worked on the mine car riding section of the level last night, and mostly nailed down the design.

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chrisholden
 
  03 March 2006
i like the glowing water, looks good, as if there light coming through it, nice way to light the scene.
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my real current projectio
 
  03 March 2006
this looks great - it reminds me of the Gold mine level in Timesplitters 2-

what did you use for the water vapour above the waterfall?
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Draw, draw and draw some more!
 
  03 March 2006
Wrapping this up as quickly as possible. From here:
linking all areas together (almost done),
getting final poly budget together (lucky I'm still under budget),
and then I'll do a final pass texturing/lighting.

I have 2 days before movers get here, and I still have other things to take care of with the moving process.

Here are two more rooms:

the Mine Hub (end of the rail line, links up with other areas of the mine, lighting here is weak as I'm still working on that.)


Pirate Treasure room (finale area)


Thanks for the support, guys.

3Darthur: polygon plane as a particle.
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chrisholden
 
  03 March 2006
The movers are coming a day early. I have to pack up the computer now. Here's a pic of the whole level. It's pretty much complete sans the textures.

http://chrisholden.net/minelayout1.jpg

Depending on when the movers show up with my stuff in Viriginia, I may get back to this in time.
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chrisholden
 
  03 March 2006
Sweet man, and best of luck with your stuff getting to you intact.
 
  04 April 2006
- - - News Update on Deadline - - -

Hope that helps!
-Daren Loney

Your level looks o-so amazing! I am really liking the lighting effects;
as it really makes the atmosphere great.
Hope to see it submitted.
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  04 April 2006
My computer didn't survive the move for the most part. I bought a new PC today, but I'm not going to finish this for the comp. I didn't expect to finish anyway, it was just something to do before I moved. My programmer has the level running in Ogre 3d engine, but since the screenshots look exact the same as what I already posted, I probably won't post any where. I may get a chance to finish it off for our little game we're putting together.
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chrisholden
 
  04 April 2006
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