03 March 2006 | |
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Veteran
portfolio
Paul Crabb
BsC Visualisation
University of Teesside
Guisborough,
United Kingdom
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Hand/finger IK
For my Final Year animation I've been animating pairs of hands playing
various musical instruments. So far things have been fine with an FK rig, where the fingers are animated via sliders controlling the bone rotations. I'm about to animate a pair of hands playing a piano and thought that it would be better to animate the fingers via IK, where the tip positions are moved and animated manually. Is there a way to set up my current rig so that I can key the positions of the tips, and then move the wrist and not have the tips move with it? I've tried crating a null and parenting it to the tip of a finger, but that doesn't seem to work(see attached picture). What is it that I'm doing wrong? Thanks |
03 March 2006 | |
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Fixer
portfolio
Charles Looker
Snr Technical Artist
Electronic Arts
Vancouver,
Canada
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Why dont you send an ik chain down each, set of fingers from the first joint to the tip. To do this you need to use and iksolver.
Btw what software are you using - it looks like 3ds max 3! __________________
Disclaimer: My opinions are not those of my employer. |
03 March 2006 | |
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Veteran
portfolio
Paul Crabb
BsC Visualisation
University of Teesside
Guisborough,
United Kingdom
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Sorry, XSI. (I keep telling other people to state their software and then forget to state my own)
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03 March 2006 | |
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Know-it-All
Tep
Animator
Finland
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Here is sample scene made with XSI 4.2 fnd. I'm not sure is it simplest way to do, but anyway this is one way.
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03 March 2006 | |
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Veteran
portfolio
Paul Crabb
BsC Visualisation
University of Teesside
Guisborough,
United Kingdom
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Thanks guys, that example was really helpful. I've never done IK properly before but now I understand it.
Cheers. |
03 March 2006 | |
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Expert
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