Fashion Model Strut

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Old 12 December 2002   #1
Fashion Model Strut

Another chance to fix things a bit more

Opinions please.

http://home.cogeco.ca/~eis/threequater12_17.avi

http://home.cogeco.ca/~eis/front12_17.avi

http://home.cogeco.ca/~eis/Side12_17.avi

This is to look like a runway fashion strut.

AK
 
Old 12 December 2002   #2
nice!
even rene morelīs amazon soul babe canīt do it better.
will you work on your model( textures,outfit,clothsim )?
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Old 12 December 2002   #3
Looks good. It looks like a model walk.

I think a little more bank rotation on the hips would help. Might make her walk a bit more sexy.

Her head may move a little too much as well...don't they walk with a book on their heads?

Also, try shifting her arm motion so they lag the overall motion a little. Also make sure her forearms and hands are lagging their parents motion some. Looks like they might be now...maybe a frame or two more?
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Old 12 December 2002   #4
Thanks for the comments

New revised version.


http://home.cogeco.ca/~eis/Threequarter12_18.avi

http://home.cogeco.ca/~eis/Front12_18.avi

http://home.cogeco.ca/~eis/Side12_18.avi


What ya think?

AK
 
Old 12 December 2002   #5
I intend to add hair and more clothes once the strut is refined.

This is harder than I thought.

AK
 
Old 12 December 2002   #6
I think the ribcage and shoulders need a bit more rotation. They look very stiff - especially obvious in the side view.
 
Old 12 December 2002   #7
I think it's looking pretty nice so far. But her feet cross over way too far. They should almost be straight in line...but a little further....little being the key word there. She's off balance. Watch her wait...it should be almost directly below her pit of her neck (most cases....not all). I'd move the feet out a tad more, but keep them overlaping. Also move her wrists slightly out (just play with it.) it will may make her really feminine. (cartoony though so don't go overboard). I have to run but play with those things...also watch womens hips...they don't glide like mens...they hit hard and push there cute butts up. I'll talk more about this when I get back if I have time. Good Luck...it's on its way.
Attached Images
File Type: jpg untitled copy.jpg (30.2 KB, 248 views)
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Old 12 December 2002   #8
Quote: But her feet cross over way too far.


I believe that fashion models do this when they strut.

The walk looks good, though her left hand seems stiff to me. I'm just not getting any of that sassiness that you see in the supermodels when they strut. Part of it may be the almost leisurely style of the walk. Runway models need to really hoof it down the walk and get back for a quick change behind stage so that they can come out again in a new outfit. Their hurried walk gives them more stomp and bounce in their movements. This walk cycle that you have done indicates more of a stroll.

I'm not sure what your application of this model and movement test are, so I can't really critique it further.

Good job, though.
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Last edited by webfox : 12 December 2002 at 09:49 AM.
 
Old 12 December 2002   #9
yeah I agree, your absolutly right, they do do this...but it's not working in this animation for some reason. I don't think there is enough sassyness in it yet to pull off the feet that far over. Add some snap to the hips so they're not so floaty and it may read fine where the feet are. Otherwise...I'd pull them in just a tad. Not right under her feet but a tad bit in, so they overlap but are still close to a straight line on the ground. I like how she's leading with her chest.....sexy women totally do that. (even trying to be sexy women do this). Anyways. I guess we'll wait to see more.
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::b.Schulz . CharActeR aNimatoR ::
 
Old 12 December 2002   #10
I think the feet are allright. The rest of the body is too straight and stiff. The "hip-cage" and the "rib-cage" should rotate in opposite directions. Hmm.... Hope it makes sense. Here's my dumbass illustration:
Attached Images
File Type: jpg model.jpg (12.4 KB, 212 views)
 
Old 12 December 2002   #11
good dumbass illustration...yeah...if he does that the feet will be fine. That's adding that sassyness I was talking about that it needs. Without it the feet don't work for me. But whatever it's just my opinion.
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::b.Schulz . CharActeR aNimatoR ::
 
Old 12 December 2002   #12
At this point I dont think there is enough pow in her hips. ...the hips tend to initially twist in z quickly in stride. all I can desribe it as is pow.

pow pow pow pow pow
 
Old 12 December 2002   #13
Hopefully more "pow"

http://home.cogeco.ca/~eis/Threequarter12_20.avi

http://home.cogeco.ca/~eis/Front12_20.avi

http://home.cogeco.ca/~eis/Side12_20.avi

http://home.cogeco.ca/~eis/Back12_20.avi

Thanks everyone for all the help so far!

Really trying to get this right without going to mocap.

AK

Last edited by Weaseloid : 12 December 2002 at 04:07 PM.
 
Old 12 December 2002   #14
More of a power strut now...... perhaps too much?

http://home.cogeco.ca/~eis/Powerstrut45.avi

http://home.cogeco.ca/~eis/Powerstrutside.avi

http://home.cogeco.ca/~eis/Powerstrutfront.avi

here is my reference material you will need QT6

http://home.cogeco.ca/~eis/Modelwalkref.mp4

AK
 
Old 12 December 2002   #15
personally I think this one (power walk) is working better. I still think the feet are a little too far over....I think she'd fall over walking like that but whatever (the idea is right though). Could still use more of that POW in the hips...they seem to be very smooth and computery. Wrists movement needs a little more work too, they are too straight and stiff. I didn't get to look at the ref. footage because I don't have QT6 on my machine here at work. Maybe I'll check it out later. Keep going, it's getting there.
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