Particle flow. How to have an animated mesh as a deflector

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  03 March 2006
Particle flow. How to have an animated mesh as a deflector

Hi guys,

I simply can't have a mesh with animated vertices beeing used as a deflector.
The Pflow can't understand the faces' animation. Only the ordinary transform animation.

Can I solve it with a trick, script, a pray or anything else?

By the way, what is particle flow tools and how can I get this?


  03 March 2006
Trick it by using morph targets? Or is that what you're doing already? I need to be at home and mess around in max to see...piqued my interest though because I don't think I've ever tried to do that. Sorry I wasn't more helpful :(


  03 March 2006
No man... it won't work. It's animated vertex too. None of the face deformations are working on it.
Here's an exemple. Two boxes, one with ordinary animation, the other, with the vertex animated. Check it out:

Don't know why... This stupid thing is not oriented to de faces. That's the problem! I think it's going to work only with script, I guess.

Thank you, man
  03 March 2006
Yeah I see now...there'd be no way to trick it really :( I guess anything with vert transformation would do it. The only other option might be to use a bunch of little faces grouped together to emulate a surface, but it'd be more trouble than it's worth and probably kinda crappy looking

Anyway, good luck, I'm anxious to see how you solve the problem.


  03 March 2006
Oh God...

I've tried doing this a million times to show an artery getting clogged.. but to no avail. It simply does not work. If you animate a deflector PFLOW seems to forget its there..

if you ever find out I wanna know!!!
  03 March 2006
u deflector!
Jeremy Kendall current reel
  03 March 2006
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