|03-14-2006, 12:18 PM||#1|
Amity Island, United Kingdom
Join Date: Aug 2004
updating uv info from maya to z
I made a mistake by creating multiple uv maps in maya ,then i went in and sculpted my mesh,then tried to out put a displacement map but gave me a high out put of 3. with my image just a grey blank.
ive tried to output the mesh back into maya and deleteing my uvs and reasigning a single map with automapping.
Back into zbrush ,change to lower sub d and import new mesh nothing changed but with new updated uvs.
It updates uvs when i check uvs ,then i test output displacement,it gives me no change and a the same 3. output with the single map 0 2 1.
Is there a way to update and output my mesh without starting from scratch?
|03-14-2006, 12:18 PM||#2|
Lord of the posts
Join Date: Sep 2003
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