12 December 2002 | |
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Lord of the posts
portfolio
Erik Asorson
Contract Video Game Artist / Studio Manager
Asorson Studios
Huntington Beach, CA,
USA
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Portfolio Piece: Arabian Knight 2500 polys
You may have seen this elsewhere but what-tha-hell. This is a model I just completed for my upcoming demo reel. The concept art is by a friend of mine, RC Montesqieu. 2490 polys.
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12 December 2002 | |
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Know-it-All
portfolio
Davide Pesare
Artist wrangler
Pixar Animation Studios
San Francisco,
USA
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hey good piece of work so far!
waiting for texturing! ![]() __________________
Davide Pesare There are only 10 types of people in the world — those who understand trinary, those who don't, and those who mistake it for binary. |
12 December 2002 | |
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Veteran
Student
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well done
Nice character... i'm looking for textured model
__________________
email: podoba@seznam.cz |
12 December 2002 | |
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Veteran
portfolio
Caroline Delen
Freelance Character Artist
United Kingdom
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cool stuff Erik
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12 December 2002 | |
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Know-it-All
Freelance
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![]() Ohh ahh awww
![]() how about wierframe? ill be waiting to see textured as well.. __________________
░▒▓► Nilesh @ Define-web.com Multimedia & Web Design ۞ Game Developer @ digital-radiation.com ◄ |
12 December 2002 | |
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Lord of the posts
portfolio
Erik Asorson
Contract Video Game Artist / Studio Manager
Asorson Studios
Huntington Beach, CA,
USA
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Thanks,
It was done in Max. Everyone waiting for a textured version may have to wait a while. My original plan was to include him in the bare model section of my reel, along with several others. I might texture him though, I really love this character and I think he could really come to life with some bright colors. Believe it or not I decided not to texture him because my reel is getting too long, approaching 4 minutes now. Most of my models follow the format of wireframe spin, faceted spin, smoothed spin, textured spin (if textured). I already have a pretty substancial amount of textured work so it's kind of a tossup between "short and sweet" and "long and complete" if I decide to texture all the models I show. Here's a wireframe NileshXYZ ![]() |
12 December 2002 | |
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Tastes like...burning!
portfolio
Jason Falconer
Canada
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I like this character, and he is certainly well executed.
However, I can't help but feel as though he could use a simple goatee. ^_~ ... Just a suggestion. |
12 December 2002 | |
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Adventurist
portfolio
J.M. Ringuet
Concept Artist/Comic Artist
Bath,
United Kingdom
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the nose
I think the nose could be a little bigger Eric. On the concept art it's definitely more visible and kind of rounded whereas on your model it's very thin and long. Other than that it's almost perfect
![]() If you texture it do something very simple and kind of flat with the textures, something in a Disney style (Treasure Planet) would be really cool. __________________
[URL="http://www.jmringuet.com"[/URL] |
12 December 2002 | |
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Lord of the posts
portfolio
Erik Asorson
Contract Video Game Artist / Studio Manager
Asorson Studios
Huntington Beach, CA,
USA
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Yeah the nose is kind of narrow, I'm going to widen it up a bit. Thanks JM.
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12 December 2002 | |
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All that is, is.
Timotheé Gauthier
Awesomer
River City Design
Edmonton,
Canada
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also may i suggest you don't do all the same thing for each model, Try to spice your reel up, show some animations, do the batman thing on the high quality models (showing details) make it diffrent then everyone elses, but better... Just my 2cents.
__________________
O R L Y Radio - eclectic webradio. We are lookin For DJs! email orlyradio+dj@gmail and we'll get you the info!! Launching July 1st! |
12 December 2002 | |
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Lord of the posts
portfolio
Erik Asorson
Contract Video Game Artist / Studio Manager
Asorson Studios
Huntington Beach, CA,
USA
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Bitmap, Thanks for the suggestion. I can appreciate where you're coming from but I really don't have the time or the particular skillset to create a compelling entertaining "movie-like" demo reel. I'm primarily a modeler/texture artist, not an animator. I don't want to be an animator either.
So I'm left with finding "creative" ways to show my models. I've seen a lot of modelers reels with all kinds of flashy zooms and pans and although they look pretty cool it doesn't make it easy to accurately assess their modeling skill. My goal is to just show off what I'm best at and what is applicable, and bypass all the bs that has nothing to do with the job. That's why all the characters in my reel will be displayed from the angle that they were intended to be seen from in-game. Ex: If they are from a Game Boy game they will be small, if from an RTS they will be seen from 3/4 isometric view, etc. By the end of watching it you may be bored out of your skull, and you certainly won't take the tape home with you to watch after dinner with your girlfriend and a bucket of popcorn. But hopefully there will be no doubt left in your mind that you've found a damn good modeler and texturer capable of handling the kind of work that you need done. Least that's what I'm hoping for ![]() Last edited by Asorson : 12 December 2002 at 03:18 AM. |
12 December 2002 | |
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Expert
portfolio
Andrzej Sykut
Freelancer
Cracow,
Poland
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Very nice character, only thing missing is his sword - that'd tell more about his 'profession'. Don't know why I think of him as a berberian pirate
![]() __________________
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert Photoblog 10 CGChallenge entry |
12 December 2002 | |
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New Member
3d animator
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Hi Erik,
I like your model a lot. And your friend's concept art is very good! But I think if you really want to show off you have to texture it. Modelling is difficult. But modelling and texturing is REALLY HARD. I mean I spend maybe 15% of the time modelling. The rest is for UV mapping/texturing. And companies are looking for artists that can both. Anyway I will be looking forward like the rest to see a textured version. |
12 December 2002 | |
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Lord of the posts
portfolio
Erik Asorson
Contract Video Game Artist / Studio Manager
Asorson Studios
Huntington Beach, CA,
USA
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azazel: Thanks. Since I don't have any plans to rig this guy I didn't really have anywhere to stick the sword, so I skipped it
![]() processedmeat: I have many many textured models, this just happens to not be one of them ![]() |
12 December 2002 | |
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Veteran
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i think you should try to make the legs and arms longer, he seems sorta stubby now.
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roses are red violets are blue love me or ill shoot you |
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