Bake Contrainted Joints to simple FK??

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  02 February 2006
Bake Contrainted Joints to simple FK??

Hi there. I've got an entire skinned skeleton which is being "driven" by another rigged skeleton via parent-contraints(with offsets) to the joints. I want to delete the old rigg and skeleton so I could get a clean export to game engine.

How can I take the rotation/translation values of the "driven" joints and bake them as FK keyticks on every frame? I could do this "manually" by setting a keytick on the joint, a "blend node" is automatically then created to balance between the keytick and the contraint. I set that blend node to 1. However, I would have to do this for every joint before I could delete the control rigg and still maintain the motions.

I can't use Maya's retargeting feature because of the nature of the two skeltons along with the orientations is very different.

  03 March 2006
hi podman,

since u have the animation now.. select all the joints, and go to edit > Keys > Bake keys > option and there u can open the option box and select the required optinos and bake the keys..

it will bake the keys of the choosen channels or all the keyable channels and then u can delete the parent constraints from the selected bones. use : select "*parentConstraints*"; delete; - to delete all the constraints....

this shud work ... lemmme know this helps ?
|| Loka samastaa sukhino bhavantu ||
  03 March 2006
Thanks. Yeah, SeanN suggested the same thing to me in an email. This was just something I never knew you could do until now.

Thanks, man!

  03 March 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:35 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.