How do I model a penguin beak?

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  02 February 2006
How do I model a penguin beak?

Hey everyone. I'm looking for the best way to model a penguin beak in maya. Once I have the beak down the animation is going to consist of making it talk. I'm looking for the most convienent way so when I rig it as well it will be easier to handle. Please give me any suggestions. I would appreciate it.
 
  02 February 2006
Penguin Beak Reference Images

Penguin's beaks are hard (as in stiff, not difficult), so if you were going to animate it, wouldn't it just be a simple jaw bone rig? If you're wanting to do a cartoony, bendy beak, that will act more human (since real penguins can't talk, and wouldn't have the proper mouth control to pronounce words properly, then this is what I suspect you'll be doing) then have a look at some shape animation tutorials.

I don't know what application you're using, but Softimage's Making Faces tutorial is wuite useful regardless.
 
  02 February 2006
Chalk another one up to boredom at work. Here are the steps I used to model the beak in
less than 5 minutes. I created 2 curves, one for the upper beak and one for the lower. I then made 2 flat polygon and extruded them one at a time along the curves with a division setting of 6. For the upper beak i set the taper amount to 0 so it came to a point, the lower was set at 0.25.




Hope this helps.
 
  02 February 2006
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