|02 February 2006||#1|
erwin van leijenhorst
Join Date: Feb 2005
Well this is my third complete scene in XSI, after a graveyard, which turned out a bit bland, a christmas card and now this.
The idea is a bit of nanotechnology, but I'm running in some problems.
At the bottom of the vein there are some renderatrefacts, which look like polygons. It's a surface mesh made with a circle and a guideline. That means there aren't any real polygons in it, doesn't?
The texture has a spatial-projection (looked better that way) and the lighting has two lights and FG.
I think I got something really wrong, either in texturing or in lighting.
Can anybody help me?
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