CGTalk > More Forums > Click Here for: > Electric Image Animation System
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 02-09-2006, 07:51 PM   #1
Dova
New Member
David Argemi
España
 
Join Date: Jun 2005
Posts: 16
Coming soon (teaser)

Hello everyone,

We've posted some movies rendered with our next shader package... The new package will allow some cool subtle effects (or not so subtle ) as custom highlights, diffraction, pixel-density based shading or refraction without raytracing...

http://www.konkeptoine.com/comingsoon

Comments welcomed!
(Igor & Igor are you around here?)

Cheers!
David
 
Old 02-09-2006, 08:02 PM   #2
halfworld
Lord of the posts
 
halfworld's Avatar
portfolio
Ian Waters
3d Animator
Mainframe
Manchester, United Kingdom
 
Join Date: Jun 2005
Posts: 985
Send a message via AIM to halfworld Send a message via MSN to halfworld
I'm in a state of shock. Amazing, well done K-Team!

Can't wait to get my grubby little mitts on them

One question, what is "pixel-density based shading"? I'm befuddled <- blimey, I didn't know that was actually a word!

Ian
 
Old 02-09-2006, 08:45 PM   #3
Igors
Know-it-All
Igors
3D software developers
Ukraine
 
Join Date: May 2003
Posts: 411
Hi, Ian

>> One question, what is "pixel-density based shading"?

Each rendered pixel covers a some "area" or "spot" of model's geometry. The shader just allows to change material attributes depending from size of this spot. The produced result looks like an "intelligent mix" of edge density and fade by distance
 
Old 02-10-2006, 09:19 PM   #4
j4ym4h4r
New Member
portfolio
Jay Mahar
Art Director
TtEC
West Orange, USA
 
Join Date: Jan 2006
Posts: 5
good work guys!


Jay
 
Old 02-10-2006, 09:19 PM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:17 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.