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Old 02-09-2006, 07:51 PM   #1
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David Argemi
Join Date: Jun 2005
Posts: 16
Coming soon (teaser)

Hello everyone,

We've posted some movies rendered with our next shader package... The new package will allow some cool subtle effects (or not so subtle ) as custom highlights, diffraction, pixel-density based shading or refraction without raytracing...

Comments welcomed!
(Igor & Igor are you around here?)

Old 02-09-2006, 08:02 PM   #2
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Ian Waters
3d Animator
Manchester, United Kingdom
Join Date: Jun 2005
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I'm in a state of shock. Amazing, well done K-Team!

Can't wait to get my grubby little mitts on them

One question, what is "pixel-density based shading"? I'm befuddled <- blimey, I didn't know that was actually a word!

Old 02-09-2006, 08:45 PM   #3
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Join Date: May 2003
Posts: 411
Hi, Ian

>> One question, what is "pixel-density based shading"?

Each rendered pixel covers a some "area" or "spot" of model's geometry. The shader just allows to change material attributes depending from size of this spot. The produced result looks like an "intelligent mix" of edge density and fade by distance
Old 02-10-2006, 09:19 PM   #4
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Jay Mahar
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West Orange, USA
Join Date: Jan 2006
Posts: 5
good work guys!

Old 02-10-2006, 09:19 PM   #5
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