|02-09-2006, 07:51 PM||#1|
Join Date: Jun 2005
Coming soon (teaser)
We've posted some movies rendered with our next shader package... The new package will allow some cool subtle effects (or not so subtle ) as custom highlights, diffraction, pixel-density based shading or refraction without raytracing...
(Igor & Igor are you around here?)
|02-09-2006, 08:02 PM||#2|
Lord of the postsportfolio
Manchester, United Kingdom
I'm in a state of shock. Amazing, well done K-Team!
Can't wait to get my grubby little mitts on them
One question, what is "pixel-density based shading"? I'm befuddled <- blimey, I didn't know that was actually a word!
|02-09-2006, 08:45 PM||#3|
3D software developers
Join Date: May 2003
>> One question, what is "pixel-density based shading"?
Each rendered pixel covers a some "area" or "spot" of model's geometry. The shader just allows to change material attributes depending from size of this spot. The produced result looks like an "intelligent mix" of edge density and fade by distance
|02-10-2006, 09:19 PM||#5|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|