OT: unbiased-GI render Indigo released for free!

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  02 February 2006
OT: unbiased-GI render Indigo released for free!



Not bad for a 10~20 hours render !







rendertime: 1h 45min




homepage: http://homepages.paradise.net.nz/nickamy/index.html

download: http://homepages.paradise.net.nz/nickamy/indigo.html

forum: http://www.flipcode.dxbug.com/board.php?forum=9
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  02 February 2006
So this is a free ray tracer(a renderer?) that can process c4d files? if it is awesome. If its not please explain
 
  02 February 2006
insane render times

looks more or less a maxwell spinoff
 
  02 February 2006
Well it reads .3ds-files as far as i remember, so you can use it with C4d. There is some system integrated to overwrite Materials, but i haven't tested the program yet.
I hope i find some time today so i can check it.

As for the "Maxwell spinoff", ther was already a discussion on that (in an other thread). MLT is just one option of this engine, and one, that many people like (And Maxwell was not the first MLT-engine). There are all kinds of GI-algorithms included in this engine.

Chris
 
  02 February 2006
Originally Posted by christianS: Well it reads .3ds-files as far as i remember, so you can use it with C4d. There is some system integrated to overwrite Materials, but i haven't tested the program yet.
I hope i find some time today so i can check it.

As for the "Maxwell spinoff", ther was already a discussion on that (in an other thread). MLT is just one option of this engine, and one, that many people like (And Maxwell was not the first MLT-engine). There are all kinds of GI-algorithms included in this engine.

Chris


Hi Christian,
let us know what it is like/ post some results when you get a chance to play with it, I would be interested to know how this renderer behaves
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moka
 
  02 February 2006
I tried to render a simple scene with a sphere and a polygon.
The only thing I got was a crash while "doing initial warmup..."
Does someone had suxess using a 3ds file exported by C4D?
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  02 February 2006
If have right undertstand, is necessary to save one scene into xml format and name it "scene.xml" !

I have tried to export from cinema this format, but , nothing !

If anyone have a trick ? (p.s. Sorry for my poor english! )
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  02 February 2006
Hey

Well, for me it works. Teh Exe takes the fike called "infile.txt". This file specifies the scene to be rendered (in this case "scene.xml") and it specifies settings for the rendering process.
Simply start the exe and it renders the file
If you use the file like it was included, the scene is rendered using MLT. The first image is rendered very fast. it is very grainy, but you get an idea what it will look like later. But then the progress is very slow.
If you change

"metropolis" "1"

to

"metropolis" "0"

the scene will be rendered using Pathtracing. This renders the frame in small blocks and is definatly faster than MLT. But current settings produce artefacts. It is not ready yet, but it looks like the third image on this thread:
http://www.flipcode.dxbug.com/board.php?topic=55

Maybe this could be improved with other settings. I'll have a look at it.

As for custom scenes, i doubt this xml-format is indentical with cinema's (btw it is gone with r9.1). But the format looks pretty easy. So maybe someone is going to write an exporter...
But on his main page he said several times he uses 3ds. Maybe i can simply use a 3ds in the infile.txt
 
  02 February 2006
Ok, xml-export is still there, my fault. But it looks completly different to indigos xml, as expected.
So 3ds is the way to go.
And it is possible. Have a look at sponza.xml, it includes the name of a 3ds. Simply put the name of your 3ds in there. You have to change the paths in localinifile.txt, the path should not be specified in the xml. Then change the xml-file in the infile.txt.
That's basically it. It will only work if your objects have materials (my first testscene crashed as you might expect).
Now the renderer should take the file. But all i got is a black image. I am pretty sure that is because the xml specifies a camera, so the renderer ignores the camera in the file. This means i have to set the camera by hand :-/
 
  02 February 2006
A great renderer... it's a pity that the exporter is too old. The XML for indigo is the new (not so new) X3D format where the script is much similar to HTML.
I hope Maxon or someone else will as soon as possible make avaible a new exporter!
 
  02 February 2006
Well, the exporter is not old...
Cinemas xml-export has nothing to do with x3d, it is just for output of debug information for developers.
If you want to go with X3D, there are converters for vrml->x3d (x3d is based on vrml).
But i think 3ds may be as good as x3d in this case. The renderer reads per deffault 3ds-files, so i doubt it would read more information if the xml-files transport the geometry.
A plugin for cinema would just have to export those additional informations to the xml-file (camera, rendersettings etc., maybe even material overwrite), the geometry could be exported using 3ds.
Just a suggestion.

A small tip: Somebody over at c4d-treff.de mentioned, that it is easier to work with 3ds-files if they are scaled with 0.01

Chris
 
  02 February 2006
Hi everybody,
here it is the first version of my plugin exporter for Indigo Render (PC only),
(infos in readme.txt):

http://www.bytejuggler.com/CinemaPl...xporter.0.1.zip

I developed it with C4D v9, please check if it works also in 8.5+ versions.

Here you find also a small video tutorial (9MB) on how to define materials:
http://www.bytejuggler.com/CinemaPl...D_Materials.zip
Please forgive my English - If interested I can do more tuts on poly objects and DOF

Byez,
BlackLizard
 
  02 February 2006
Very cool

I'll check it tomorrow, but it looks good from your video. It's good someone started working on a plug for indigo, so i do not have to dig into the API again (i am so lazy sometimes, but at the moment i have enough c++ over the week).

Chris
 
  02 February 2006
Originally Posted by BlackLizard: Hi everybody,
here it is the first version of my plugin exporter for Indigo Render (PC only),
(infos in readme.txt):

http://www.bytejuggler.com/CinemaPl...xporter.0.1.zip

I developed it with C4D v9, please check if it works also in 8.5+ versions.

Here you find also a small video tutorial (9MB) on how to define materials:
http://www.bytejuggler.com/CinemaPl...D_Materials.zip
Please forgive my English - If interested I can do more tuts on poly objects and DOF

Byez,
BlackLizard


Very nice exporter plug, BlackLizard. And thanks for the tutorial, too.
Although I haven't managed to export other primitives than planes and spheres. I would by very interested in further tuts on poly / DOF issues!

thanks & cheers,

c)hri
 
  02 February 2006
Hi all,
I'll do a tut on geom, dof and light support.
Here's a link for v9.1 users, the previous version seemed to work only on v9.521:

http://www.bytejuggler.com/CinemaPl...xporter.0.3.zip
Also with some fix to better handle 3ds export

New videos:
http://www.bytejuggler.com/CinemaPl...C4D_Objects.zip
http://www.bytejuggler.com/CinemaPl...goC4D_Boole.zip
http://www.bytejuggler.com/CinemaPl...digoC4D_DOF.zip
http://www.bytejuggler.com/CinemaPl...oC4D_Lights.zip

Byez,
BlackLizard

Last edited by BlackLizard : 02 February 2006 at 10:44 PM.
 
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