My Trade Secrets

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  02 February 2006
My Trade Secrets

I don't remember if I posted this here or not, but I have added 3 more trade secrets to my website. Nothing too astounding, just little tricks and tips I've come up with.

http://www.seanskube.com
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-The Smack
 
  02 February 2006
Thanks alot man ! These are going to be usefull, it's appreciated !
 
  02 February 2006
glad you like them. I hope you find them useful.
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-The Smack
 
  02 February 2006
Thanks dude! I really appreciate it when people are so kind to help students and others who are trying to learn. I'll check it out
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  02 February 2006
I'm happy to do it. Now I just need to update my work in my portfolio so that it looks like I know what I'm doing. I don't remember the last time I changed it out, but it's been a long while.
Hope those tips help you out.
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-The Smack
 
  02 February 2006
geniuis!, thanku
 
  02 February 2006
nice stuff!

i like these little "tricks" of just using normal features in ways that arent well documented, as opposed to some of the "i know how to program and i spent a long time with mental ray so i'm going to turn everything into a major project" approach of a lot of TDs and shader people.

i cant blame them for it, but often theres several ways to get a result.. when its so simple a lot of this stuff takes longer to write up than to actually make though.. heh.. not as fun as an 49 part tutorial on your zbrush to renderman workflow.
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Last edited by yenvalmar : 02 February 2006 at 07:32 PM.
 
  02 February 2006
Yes, I am definitely not technically minded. I do a lot of trial and error, and I ask other technically minded people how things work to help me understand it all. I'm sure someone can point out even easier/faster ways of doing some of these things too, which would be great. People sometimes tend to make things harder than they need to be, so that's when you just have to take a step back and try and think of other solutions.
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-The Smack
 
  02 February 2006
Thumbs up

Thanks for the tips.
I particularly like the GI and SSS fake soultions
 
  02 February 2006
very cool..!! thks a lot for that.

cheers
 
  02 February 2006
could you go into more detail on the translucence SSS hack?

as seen in your jade dragon image.
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http://ianwilmoth.tv
 
  02 February 2006
Originally Posted by yenvalmar: as seen in your jade dragon image.


sure. what would you like to know?
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-The Smack
 
  02 February 2006
I really appreciate it when people are so kind to help students and others who are trying to learn. pricolno!!!
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  02 February 2006
well, are you just giving the shader a translucence value?

Originally Posted by DJSmackMackey: sure. what would you like to know?


or is there any further mapping involved.. i.e. what is the actual shader network, where does the other hack plug into it.
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  02 February 2006
Originally Posted by yenvalmar: or is there any further mapping involved.. i.e. what is the actual shader network, where does the other hack plug into it.


I don't have the scene file with me, but I believe all I did was use the same technique for the SSS fake, and then connected that shader's out color to another shader's incandecense or ambient channel. But it's pretty much done the way I did in the example.
Sorry I can't be more help than that. If I had the scene file I could look at the shader and give you exact specs, but I was working at a studio when I made it.
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-The Smack
 
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