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Old 02 February 2006   #1
Sharing an Image

Just thought I'd show you all something I did last week:

GI (of course)
400 Primary, 0 Secondary, 2 bounces, 4x4 sampling
anti-alias sampling was set to 2x2

Rendered at 3x this size in just under 2 hours. Now that is what I call blisteringly fast.

Film grain (noise) was added in post.
Ian

Jpeg@35%
Attached Images
File Type: jpg Shaw-Ian.jpg (93.7 KB, 73 views)
 
Old 02 February 2006   #2
Nicely done.
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Old 02 February 2006   #3
Looks great.

My only thought is that two hours seems a bit long. Are you raytracing all the glass surfaces here?

GM
 
Old 02 February 2006   #4
Yeap I am, the occlusion pass is included in that time by the way.

RR was set at 10, there are 2 or 3 RT soft shadow (12 samples) lights as well.

Rendered on a single 2ghz.

I didn't optimise the scene at all (in fact I did the opposite by turning everything up) because the render was so fast (not a huge scene, around 600k polys).

Ian
 
Old 02 February 2006   #5
Originally Posted by halfworld: Yeap I am, the occlusion pass is included in that time by the way.

RR was set at 10, there are 2 or 3 RT soft shadow (12 samples) lights as well.

Rendered on a single 2ghz.

I didn't optimise the scene at all (in fact I did the opposite by turning everything up) because the render was so fast (not a huge scene, around 600k polys).

Ian



Nice image !, i was wanting to see some of your archi stuff done with GI, thanks for sharing


Reuben
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Old 02 February 2006   #6
Nice! Very clean and 2 hours isn't bad when I've spent 30+ hours on a Maxwell render that ended up about as half as good as that. =(

I tell you what though, with all that glass, I'd be kicked out of there in no time. Especially on the days I like to go "commando" until around 1 or 2 pm. That kids mom would be calling the cops in a second! Ha!
 
Old 02 February 2006   #7
Thumbs up

Originally Posted by halfworld: Yeap I am, the occlusion pass is included in that time by the way.

RR was set at 10, there are 2 or 3 RT soft shadow (12 samples) lights as well.

Rendered on a single 2ghz.

I didn't optimise the scene at all (in fact I did the opposite by turning everything up) because the render was so fast (not a huge scene, around 600k polys).

Ian




Ian, you do like to play with fire, don't you?


very nice GI, 2 hours is not bad, but can you do another optimise version to compare the quality and time?

Loon
 
Old 02 February 2006   #8
Yeah, the houses (which are not being built) really would only be for the exhibitionists amongst us

I'm a little shocked that the time is thought to be slow for a 2200px wide render with those settings....
Here is the low quality speedy version:
Rendered (all 3 passes) in 45mins total which is good! But the image has lost its magic :(

Ian

Scaled down version attached.
Attached Images
File Type: jpg Co-op-street-2_1.jpg (87.1 KB, 20 views)

Last edited by halfworld : 02 February 2006 at 02:13 PM.
 
Old 02 February 2006   #9
Originally Posted by Reuben.F: Nice image !, i was wanting to see some of your archi stuff done with GI, thanks for sharing

Reuben


Thanks!

You could take a look at http://www.watsonassociates.net/gallery.html
I worked on the first 6, also the last one and the third to last one - all of which were done with GI.

Ian

PS. The site isn't finished....
 
Old 02 February 2006   #10
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