Environment: a house and a tree

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  12 December 2002
Environment: a house and a tree

Hi, I deleted my last thread after reading the forum rules

Here is a work done in Maya during an intership
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  12 December 2002
humm, a bit bland overall. The tree looks like it is floating, or imbedded into concrete, bad either way.

It is clear that most of your scene is relying heavily on texturing. More work on this will make it better.
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  12 December 2002
it actualy apears like you've just come from mapping in half-life...
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  12 December 2002
Needs GI! The objects are too simple dude, try making more of the model itself, and use textures to bring out the details in your model, not just put a picture on a flat object.
- Tex
  12 December 2002
I need to work alot more then.... , ok folks that's the kind of replys I whas looking for. Nice pointers.

Texturing is one of my big problems, got to work on it .
Bump maping was a pain for me to set up, it looked either to flat or too distorted.

I used Gijoe script, thats the closes to to GI I've fount for Maya 4.0 But didn't get the kind of results I whanted. Thats one reason I'm learning Lightwave right now...
  01 January 2006
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