Skinning problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2006
Skinning problem

Hello, i am using 3ds max8 and trying to make a realistic character animation, but there is a problem what i cant solve with the skinning. as you can see in the pictures i just rotate the arm with 90degrees , i have tried to make it better using fine smooth on the weighted vertexes where the bones contact, also tried skindeform, but i cant reach a much better wiew.

http://www.kepfeltoltes.hu/view/060...ltoltes.hu_.jpg
http://www.kepfeltoltes.hu/view/060...ltoltes.hu_.jpg
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:24 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.