Clay-lit models look blurry - how can I fix?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  01 January 2006
Clay-lit models look blurry - how can I fix?

Hi there!

Well, I was thrilled when some kind souls here helped me figure out how to make this kind of render of my untextured models for presentation but the renders I'm making with Final Gather set to 500 (and every other setting for that matter) are coming out blurry. Could one of you experts please tell me what I need to do to fix this? See attached - I'm getting funny little blurry areas in various places.

Also, how would I make it so the model appears lighter/better lit? I tried making the lambert shader I was using as light as possible but that had minimal effect. Sorry for my ignorance. I did try experimenting for a while on my own, but I was afraid I'd permanently mess something up just randomly checking boxes and moving sliders.

Thanks so much!

Last edited by BMunchausen : 03 March 2006 at 05:50 AM.
  01 January 2006
Try lowering the min radius settings. Mentalray is highly dependant upon scale (in 3dsmax at least) so it's just likely either your model is a weird scale or your settings need to be adjusted to macth the scale. In general it's a good idea to model in real world scale.
  01 January 2006
aah....I didn't know that. I asked a while back about whether or not real world scale mattered when modeling buildings and was told that it didn't matter what their scale was as long as they were proportional to whatever else was in the scene and to a measurement that indicated human-size. So I'm not even sure what scale my models are. I'll definitely go check and see how far from real life size they are and give that a shot.

Thanks for your help!
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:25 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.