01 January 2006 | |
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3d modeler
Stefan
Stavrev 3d studio
Stip,
Macedonia
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so confused
Don't know where to start from learning art techuiqes...And get more familiar with traditional art...
By the way i work 3d in Maya and would love to get more into traditional art... Any advices to start are apreciated |
01 January 2006 | |
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Anatomy Forum Leader
portfolio
CGConnect Member
Rebecca Kimmel
Founder + Owner
Korpus School of Art + Gallery
Los Angeles,
USA
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![]() Stefan,
Start here: Art Tutorials, Theories, and Book Recommendations http://forums.cgsociety.org/showthread.php?t=226083 Also, we have an entire Forum here on CGTalk dedicated to the learning / improvement of 2D Traditional Art Skills: Artistic Anatomy and Figurative Art http://forums.cgsociety.org/forumdisplay.php?f=177 Within the Artistic Anatomy and Figurative Art Forum, there is this useful link, which contains links to threads within the Forum that are useful for beginners like yourself: Resources for Beginners http://forums.cgsociety.org/showpos...666&postcount=2 The Artistic Anatomy and Figurative Art Forum is a sub~forum of: WIP/Critique: 2D, Illustrations and Concept Art http://forums.cgsociety.org/forumdisplay.php?f=31 As you can see, there are plenty of resources here on CGTalk for beginners like yourself. Feel free to join in on any of these Forums / threads, and to post your work in the appropriate places. Cheers, ![]() ~Rebeccak __________________
Korpus School of Art + Gallery Website: www.korpus-la.com Facebook Page | Blog korpus.info@gmail.com Downtown Los Angeles |
01 January 2006 | |
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3d modeler
Stefan
Stavrev 3d studio
Stip,
Macedonia
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can someone explain?
Could someone please explain these sentences from Craig Mullins Macross tutorial?
1. He said "Here is a way you can find the vanishing points of something- just paste a lower rez version in a big grayscale file and line up points until you have convergence. Then trace the left and right with a horizontal line and you have the eye level (if they match). They usually don't match exactly and this is due to distortion or bad construction. As you can see I fudged the eye level up in the final for design reasons. I don't like doing this, as it really hurts the image, but sometimes you have no choice" I don't get this... What are vanishing points? How to trace? What he means by eye level? Please guys help me get in 2d |
01 January 2006 | |
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Crazy Cat Lady
portfolio
Valentina Rosalia D'Este
Hamar,
Norway
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Do you have a link to the tutorial? I'm sure it had some images that should make it easier to undesttand.
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• DrawCember | Homepage • |
01 January 2006 | |
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3d modeler
Stefan
Stavrev 3d studio
Stip,
Macedonia
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here it is
http://www.gfxartist.com/features/tutorials/7840
I read other tutorials in mean time and now i know what is EYE LEVEL... Hope you can help me about these other 2 things... I apreciate you tryin to help...thanks |
01 January 2006 | |
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Crazy Cat Lady
portfolio
Valentina Rosalia D'Este
Hamar,
Norway
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![]() Vanishing point - This should help a little Tracing- 1.Open the picture to trace*. 2.I'd suggest you to Duplicate it just so you wont save something that you wouldnt whant to. 3. Make a new layer 4. Draw the same picture *Trace = Copying __________________
• DrawCember | Homepage • |
01 January 2006 | |
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Lord of the posts
portfolio
CGConnect Member
Steven Stahlberg
Lead Artist
Streamline Studios
Kuala Lumpur,
Malaysia
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just type "dictionary" in Google, you'll find this site:
http://dictionary.reference.com/ Then type 'tracing', you get a page full of explanations. The ones you're looking for are probably these: A reproduction made by superimposing a transparent sheet and copying the lines of the original on it. n 1: the act of drawing a plan or diagram or outline 2: drawing created by tracing [syn: trace] Vanishing point is there too: http://dictionary.reference.com/sea...nishing%20point |
02 February 2006 | |
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3d modeler
Stefan
Stavrev 3d studio
Stip,
Macedonia
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Steven and Lady Medusa
Steven and Lady Medusa than you so much...
By the way Steven Stahlberg you are my idol...hehe...really |
02 February 2006 | |
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Expert
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