Mental Ray - Precalculation and faster rendering

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 01 January 2006   #1
Mental Ray - Precalculation and faster rendering

Hello,
I've got a question to all MentalRay users.I've got a scene (first plan) when only camera is moving.Everything else like moving people and moving object will be added in postprocess.So,now each frame is precalculating photons and FG like a new frame but nothing with lighting and object doesn't change in my scene.Is this possible to precalculate photon or FG to speed up this process?I think that saving a pohton map and FG map doesn't work in this case because...i don't know.
There's a good solution in final render but i don't like it:(
If you know the answer please let me know
Cheers.
 
Old 01 January 2006   #2
Hej!
nobody nows tha answer!?Come on guys,there must be somebody who knows the problem and solve it or maybe is sure that it cann't be done.
Cheers!
 
Old 01 January 2006   #3
Hej,thank you all for a horde of answers...I found it by myself so there is no problem anymore.
Bye
 
Old 01 January 2006   #4
Originally Posted by SirKolchez: Hello,
I've got a question to all MentalRay users.I've got a scene (first plan) when only camera is moving.Everything else like moving people and moving object will be added in postprocess.So,now each frame is precalculating photons and FG like a new frame but nothing with lighting and object doesn't change in my scene.Is this possible to precalculate photon or FG to speed up this process?I think that saving a pohton map and FG map doesn't work in this case because...i don't know.


Why would it not work?

You can save the photon map for sure and set the fg map to not rebuild. That's what they are there for...!

/Z
__________________
Mr Zap Andersson - Random Rendering Guy at Autodesk Inc.
old mr blog: mentalraytips.com | Stuff: www.Master-Zap.com | Follow me on TWITTER
 
Old 01 January 2006   #5
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:48 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.