Lighting Challenge #1: Fruit Bowl

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 01 January 2006   #1
Lighting Challenge #1: Fruit Bowl

IMPORTANT EDIT: THIS IS AN OLD CHALLENGE. Please enjoy reading through this thread as an archive, but it is closed to new posts. If you scroll down to the Challenge #1 section of the download page, you can still download the 3D files, and also can view a gallery of top entries.

Here is the link to the first scene-

There are two versions, an OBJ and MB. As stated before, no textures with this model, so some work will involved in the shading. Although shading is obviously important, the main study of this exercise is the lighting. This is a very open challenge, so any app and lighting technique such as GI etc, is fine to use. If there are enough entries, then maybe we could split into GI and non GI entries, but for now we will keep everything together. Also, there will be no set time deadline to start with, we will give it a couple of weeks and see what sort of response we get. For future challenges we may have locked off views, but for this one, any composition is fine.

There is no set submission requirement yet, but I think for now, a final image, a shot of your lighting rig setup, and maybe a brief description of your methods and the result/mood you were trying to achieve would be good.

Happy illuminating!

Dan W.
CG Artist

Last edited by jojo1975 : 04 April 2015 at 04:41 PM.
Old 01 January 2006   #2
Ok no texutres ..but can we assign procedural material and shade the objects with different types of shading. or only one white material as clay?
Demoreel 2012
Old 01 January 2006   #3
Yea jigu. You can do any mapping you want. Painted or any other method. Like i said before, this is a very open challenge, i would have painted some up myself, but i didnt really have enough time. Actualy some black and white entires would be nice too! lol
CG Artist

Last edited by Dan Wade : 01 January 2006 at 01:45 PM.
Old 01 January 2006   #4
Thanks !! and yeah models r fine.... just imported in max and it didn't give me any problem....would post my image soon..would like hear critiques from pro..and thanks to u all guys who doing this...
Demoreel 2012
Old 01 January 2006   #5
imports into lightwave np.

am tweaking a scene as i type. many many thx to danwade and jeremybirn for their efforts and initiative!
je 'wave, donc je suis

Old 01 January 2006   #6
just one question: what about the perspective?.. are we allowed to place the camera where we want to?
Old 01 January 2006   #7
Yes, you can have any composition you want. Future challenges may have locked off views, but this is open.

Glad the scene is working ok for you guys. Some of the geomtry could be a little lighter i guess. Some of the objects could do with maybe a sub-division or two at rendertime. And sorry to those having to lay out UVs too!
CG Artist

Last edited by Dan Wade : 01 January 2006 at 04:57 PM.
Old 01 January 2006   #8
Here we go!

I'm happy
Free rays for the masses
Old 01 January 2006   #9
Hi Dan!

I post the result into this post or in the Lighting Challenges sub-room in a new post?
Yohann da Geb
Old 01 January 2006   #10
I don't think any new threads are needed yet. You can just post your renders here.

This forum will eventually have threads for a lot of different challenges, so if we can keep all the fruit bowl posts in the same thread, then in a few years (and many challenges from now) people will be glad if they can look through the whole thing in one place.

This forum will eventually have a thread about rules and conduct, which will be open for discussion. But right now we want to see what everyone does without imposing a lot of rules. If someone uses a toon renderer and someone else does global illumination, we'll just look at all the results. As Dan said, the one expectation we have is that you discuss what tools, techniques, and set-up you used, because other artists are interested in seeing how you do your work.

This forum will eventually have a thread about ideas for future challenges, but right now, there are already some other scenes ready to go, and we really want to see what people do with the first challenge before we plan too many others.

Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
Old 01 January 2006   #11
Yea, sounds good to me.
CG Artist

Last edited by Dan Wade : 01 January 2006 at 07:30 PM.
Old 01 January 2006   #12
Originally Posted by Dan Wade: Yea, sounds good to me.

Maybe if this takes off, we'll get a forum and structure it ala the FXWars forum.
(Sans Gerfuffle)

On a VFX Hiatus
Old 01 January 2006   #13
Good job guys

Right, i have the scene, i have a certain lighting book, and some free time

Last edited by lotusexige : 01 January 2006 at 09:14 PM.
Old 01 January 2006   #14
Just for fun, couple of quick tests. Nothing fancy, spots, omnis, some procedural textures for fruits, and some postpoduction (mostly color correction and texture overlays). Not final by any means, i'll probably start over few more times. Hopefully i'll came up with something more original

this was actually rendered in b/w-color style

"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
10 CGChallenge entry
Old 01 January 2006   #15
Thats looking really nice Azazel! Great start to the entries. Especialy love the painterly quality. Some photoshop work? Keep it up.

CG Artist
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:10 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.