walk test

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Old 01 January 2006   #1
walk test

it's what i've been working on for the past couple of months and i've finally been able to get to the animation part... i learned a lot from this... and your C&C would be much appreciated...

everything is in free webhosting so if the links don't work... sorry...

- .mov format 900kb (mac)
http://www.anywhereenterprises.com:80/1/1/a?a=dF&p=Y5iApzERZApzOAApQZOAAERZ


- .wmv 100kb (windows)
http://www.anywhereenterprises.com:80/1/1/a?a=dF&p=Y5iApzERZApzOAApQZOAAqqz

- .jpg (image preview)
http://hostfree.us/main/pic.php?u=323QDJIF&i=6787
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Old 01 January 2006   #2
Hey man,

What your anim is really lacking at this point is overlap. It's very jerky right now and there's no secondary motion.

Try to watch people walking around outside or at the mall or wherever and look at the way they move....remember, observation is the key to good animation
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Old 01 January 2006   #3
i was trying to get that smooth feel to it,

and i did notice that it looked kinda stiff and robotic...

no idea how to get that smooth motion as of yet tho... but i'll try harder...

quick question, when is the best time to use overshoots and when is it a good time to use flat, stepped, spline tangents etc. etc.?

thanks for the c&C tyson!
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Old 01 January 2006   #4
What catches my eye right away is the movement of the arms. They seem to be perfectly in sync with the leg and also there is barely any hang time when the hand reaches the end of an arc. It gives a very robotic feel to the walk.

I also wonder if the amplitude of the arm movement isn't a little too big. What reference did you use for the walk?
 
Old 01 January 2006   #5
no reference, i just eyeballed it... that's probably why...

i also tried to give it hang time!! aaaaaaaaaaah!!


i just don't know howwwww... poooop!


oh well... doing some tweaks now...

should post a revised version later on...

thanks!

-rj
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Old 01 January 2006   #6
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