Tree Foliage>>>sprite based

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  12 December 2001
Lightbulb Tree Foliage>>>sprite based

My first "scene" test using my sprite based foliage within a simple setup . I will get started on a simple scene that will have hanging vines in them, later


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  12 December 2001
Hello,

The tree does not look very beautiful.
Why don't you use a real polygonal foliage tree if you have got just one?

Bye
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Eddy Marillat
 
  12 December 2001
I like the effect. Has a fantasy look to it.
 
  12 December 2001
who said trees have to look beautiful I like it alot....super stylish.
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2319.... 2319
 
  12 December 2001
Quote: Originally posted by pixym
Hello,

The tree does not look very beautiful.
Why don't you use a real polygonal foliage tree if you have got just one?

Bye



Well it was not titled "beautiful tree",( like i said, "testing sprite based foliage" ) to answer one question and why have un-needed polygons when you do not need to bother with geometry, and long render times...and theres only one because its a test scene...and about "just not using polygons", i simply could, but its always better know more than one solution for something Bye


thanks Chewey

thanks rendermonkey, i guess you also live in a world were all trees are not "beautiful trees"
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"SAVE KILLER BEES"

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  12 December 2001
hey man that tree is not beatiful,

Good idea going the sprite way , is it just one sprite image or multiple images?

i didnt get the blur though , it looks like its blurred randomly. was it a problem caused by the sprites or intentional?

nice job

A|i
 
  12 December 2001
Lightbulb

Thanks sheepfactory,
it is one sprite surface with 2 inset layers. yeah, since the image was only a "tester" i did a really quick post procession job, thats why the blur looks a little funny, its not the sprites... this scene is just a quickTest , thrown together really quickly just to see how my sprite foliage "generally" looks when its applied differently
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"SAVE KILLER BEES"

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  12 December 2001
by the way...I think I like the grass the best naaa. I like the whole thing. the grass is saa weeet though.
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  12 December 2001
Thank you for the explanation Amassador. However, I still do not like the effect but it is very "creative" like and interesting for some purpose.

Bye
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Eddy Marillat
 
  12 December 2001
Brilliant

I think it's brilliant, great use of the tools and it has a unique look that will make viewers used to the trite overused 3D tree. A very interesting technique and it looks great!

David
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Ikaris

Q: If you were an animal, what would you be ?

A: You already are an animal.
 
  12 December 2001
the disadvantage of using sprite based foilage is that they dont't throw shadows...

afaik
 
  12 December 2001
Lightbulb

David Lightbown , thanks

bytehawk,
actually they DO "cast shadows" as a "solid", just not "self shadowing", but thats easily simulated ...but of coarse this method would not generally be used for "close up shots"
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"SAVE KILLER BEES"

There are no "magic" programs that make you a better artist
 
  12 December 2001
Hi,

You're right, it does work.

here's some tests with volumetric and sprite based particles and shadow mapped/raytraced shadows

tha flowers are sprites too


volumetric/shadow mapped


volumetric/traced


sprite/traced


sprite/shadow mapped
 
  04 April 2003
Thumbs down

Whatever happened to these images?
Whatever happened with these tests??
 
  04 April 2003
Probably something to do with the magic of "archiving"

Not quite as malevolent as "newspeak" though. A bit like your datoids floating off the edge of the flat web universe and into a black hole.
 
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