|01 January 2006||#1|
Generalist / Lighting TD
San Francisco, USA
My character's stomache woes.advice needed
Adive for rigging stomach
So i have a realistic character .I plan to animate her and the scene requires alot of flipping and very acrobatic flexible movments think spiderman like if you will.My rig is fine and every area is weighted fine my problem however is the stomach region i want to have this area preserve its volume for such movemnt in a naturalistic way.
The standard xsi belly option was not working so i got rid of it.
How should i go about rigging for this area
how do you guys go about rigging this area
How do some of the professionals go about handling stomach usually?
Push yourelf...and have patience
Last edited by RenisanceX : 01 January 2006 at 12:22 PM.
|01 January 2006||#2|
Join Date: Apr 2003
you could either make some corrective shapes linked to the spine rotation or use a lot of spine segments.
The more bones your character has in his/her back the less pinching he/she will have in the upper body. And I wouldn’t make the skin weights too blurry.
I think the easiest is to use the XSI-spine rig with a lot vertebras and constrain that to a three- or four-bone FK-Spine (I am not a big fan of IK-spines).
There are probably many other solutions for your problem (fancy muclesimulation and things like that..), but I think my approach is relatively easy to make and should look nice.
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