Bunny ear rigging

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  01 January 2006
Rabbit rigging!

Hi guys,
I'm going to start rigging a character I've modeled, it's a rabbit with long ears and the ears are supposed to be very flexible, the bunny will probably use them help him jump, wrap around himself, etc. Does anybody know of a tutorial that can help me with the rigging?
I've attached the file of the bunny 2D and 3D.
I'm using Maya 7.0
Thanx in advance!
Happy 2006!
Attached Images
File Type: jpg Coelho_Front.jpg (13.5 KB, 42 views)
File Type: jpg Bunny 2d.jpg (18.5 KB, 26 views)

Last edited by Bruna : 01 January 2006 at 04:03 PM.
  01 January 2006
Hi Bruna,

I sent you a PM, about fk driven ik, basically an ik chain for each bone joint then a control shape hierachy for these ik handles. This way you can essentially glue it to things, i did it for a tail and it worked well. Its also generic enough to work in pretty much any package - as im more of a max with a slice of maya kinda guy hehe

Disclaimer: My opinions are not those of my employer.

  01 January 2006
Hi Eek,

I'd be interested in hearing more about this setup.
Any chance you could send me some info too?


Independent Animator


My Webite

  01 January 2006
Yep, ill fire over the same pm i sent to Bruna. I'try this week to post up a really quick tut on it with a tail - its very easy but seems to work.

Disclaimer: My opinions are not those of my employer.

  01 January 2006
makes me think about setting up a spline shape in the ears (with various points) and assigning a spline Ik control modifier. then skin to either the spline itself or the created dummies.
looking forward to that tutorial eek,

  01 January 2006
Tks for answering eek! I'm getting a new computer this week, and I'll try it out then!
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:48 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.