Tutorial, Fur with new particles

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Old 12 December 2005   #1
Tutorial, Fur with particles |||UPDATED



1. Add a Sphere (Space - Add - Mesh - UVsphere) (32 Rings x 32 Segments)
2. Open Object menu (F7)
3. Open Particle Buttons
4. Click Add new
5. Change the type of particle system from Emitter to hair
6. Under the physics section change the 'normal' value from 0.000 to 0.060 (this determines the length of each strand

your sphere should now have strands coming out of it

7. change the 'random' value to 0.020

8. go to the materials menu (F5)

9. Click add new and under the Preview tab change the preview type to strand and enable oversampling.




STRANDS
The shape of your strands can be determined by adjusting the end width, start width and the shape. this is done in the render pipeline under 'strands'

10. I chose the following settings for the purpose of this tutorial.


11. open the textures menu click add new and select blend as the texture type

12. open the colors tab, click colorband. click the line on the left hand side and change the 'A' (alpha) value to 1.000 then click the line on the right hand side and change the alpha value to 0.000


13. go back to the material buttons, then under the 'map input' tab change the texture coordinates to 'strand'

14. Now open the 'Map to' tab and turn 'col' (colour) off and 'alph' (alpha) on.



15. in the render pipeline turn 'Ztransip' (transparency) on and in the material tab change the value of 'A' (alpha) to 0.000.



If you render it now it is starting to look cool.

16. go back to the particle buttons and under the 'particle system' tab change the amount to 10000, this will thicken the hair. if you have a good computer try turning it up more and more (save before doing this because it could cause blender to crash.

now mess around with the physics buttons eg. 'brown' (Brownian), random, normal... and see what you can come up with.

i used these settings



and came up with this

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Last edited by Aids : 07 July 2008 at 03:31 AM. Reason: title
 
Old 12 December 2005   #2
WOW!

Thank you for the amazing tutorial. I will use this in the future when I need it. Its incredible what Blender is capable of doing.

Any more tuts you like to share?
 
Old 12 December 2005   #3
thanks for the encouragement, any more tuts you want?
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Old 12 December 2005   #4
Using the new bone tools (setting up an armature). How come you can't create bone chains quickly like in 2.3x? For some reason creating new bones puts them at the cursor instead of on the end nub of select bone.
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Old 12 December 2005   #5
that was kinda off tpoic, but you can just press e (extrude)
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Old 12 December 2005   #6
Where are the Physics?

I have blender 2.37 and cant find the physics button!!!

If you know where it is could you tell me - I've looked everywhere...

*....Its like it doesn't exist....*

Thanks
 
Old 12 December 2005   #7
Edit: Realized we weren't talking about the same version and removed my foot from my mouth.
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Last edited by Hunkadoodledoo : 12 December 2005 at 11:39 AM.
 
Old 12 December 2005   #8
Quote:
Originally Posted by AD Edge
I have blender 2.37 and cant find the physics button!!!

Wait for 2.4 it's there.
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Old 12 December 2005   #9
[QUOTE=AD Edge] have blender 2.37 and cant find the physics button!!!

If you know where it is could you tell me - I've looked everywhere...

*....Its like it doesn't exist....*
[QUOTE]

look at the first sentance in my first post.


here is a link to were you can download it or you can wait untill 2.40 is released


OS X 10.3.9

OS X 10.3.9 + python 2.4


For Systems with Python 2.4: Hardware Accelerated (Dynamic) - Software GL (Static)
For Systems with Python 2.3: Hardware Accelerated (Dynamic) - Software GL (Static)

Windows Installer
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Old 12 December 2005   #10


this is supposed to be sully from monsters inc fur. i made it useing the same techneque
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Old 12 December 2005   #11
Thumbs up

Quote:
look at the first sentance in my first post.


*Duh!*- sorry. Thanks for the links. Ive begun downloading but my pathetic modem runs in negitives its so slow... should be done in about an hour...
 
Old 12 December 2005   #12
an hour, wow i thought my internet was slow, anyway once you do the tutorial make sure you post the result, evan if it doesent turn out right i wanna find out if thier is anything wrong with it and il be able to help you achieve better results
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Old 12 December 2005   #13
ive been trying to make clumpy particles, this is made using vertex groups to control length, and having two meshes

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Old 12 December 2005   #14
yay, i just figured out how to control length and density with wight paint and verx groups il post a tutorial soon, this is the final result

This is made from one shphere

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Old 12 December 2005   #15
Hey Aids, looks like your really getting a hold on this fur stuff. The sulley, clumpy and the different lengths on one mesh look great, this is going to work great for the King Kong project.
 
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