|12 December 2005||#1|
3D graphic Partner of Tredistudio
Join Date: Jan 2005
Biker Eyes, Andrea Bertaccini (3D)
Title: Biker Eyes
Name: Andrea Bertaccini
Software: 3ds max, combustion, Photoshop
I have tried to reproduce the look accomplice, sweet and little aggressive of a Biker girl.
I have modeled all in 3ds Max 8, through EDIT POLY, trying to optimize the number of the polygons, the texture are realized in Photoshop, obtained from photographies, all has been postprocessed in combustion, through the escape in file .RPF, in order to obtain the DOF.
I tried to render the eyes most realistic possible, would appeal to to me to have of the opinions on the obtained result.
3DS MAX - Photoshop - Combustion
Andrea Bertaccini - Tredistudio - firstname.lastname@example.org - www.tredstudio.com
|12 December 2005||#2|
Lord of the postsportfolio
Mohammad reza Alimardani
Art Director/Graphic designer/Concept artist
great work ........ in modeling and texture and lightS and renderinG
Last edited by gaianix : 12 December 2005 at 09:18 PM.
|12 December 2005||#4|
Join Date: Nov 2005
I really love it, everything is perfect !
Small criteria - mouth seems to be a bit off, both shading and shape. Please dont get me wrong, its super. Just something to work on to improve even more
5 stars worth
|12 December 2005||#5|
No money for VFS... Waah!portfolio
Eduardo Gutiérrez Pérez
Guadalajara, Jalisco, Mexico
How much time did the render take?
"Quid quid latine dictum sit altur viditur"
Translation: Everything said in latin seems more important.
|12 December 2005||#7|
Lead Character Artist
i love it!
looks really good. modeling, texturing and rendering all look exceptional!
I can spot only two things that could improve the already stellar front-page worthy render
first, the corner of the lips appear to be too sharp to me and the shadow tone on and around the curvature going into the mouth looks a bit too black i think. Maybe a slight colouration of the black shadow to, eh say, very dark reddish/pinkish colour might improve the looks.
second, the neck. it looks a tad thin in scale(horizontally) and lacks a bit of detail.
But then again, it already looks good, so keep up the good work
|12 December 2005||#8|
London, United Kingdom
Join Date: May 2005
i agree with the others about the lips, but have 1 other minor crit to add: the freckles on her face, whilst cute, seem a bit too uniform to be natural- almost like a stripe across her face. I'd like to see some more randomness in the texture.
Picky, i know, but i want to see this awesome render perfected.
"God is in the detail" - Ludwig Mies Van Der Rohe (Architect)
|12 December 2005||#9|
I LOVE 3D...portfolio
Impressive work, very very nice texturing, one of the best characters that I see in cgtalk, congratulations.
*** MY PORTFOLIO ***
|12 December 2005||#12|
Paul M. von Brandis
3d & web designer
Join Date: Aug 2002
woe ... non so cos'altro dire ...
great work, the modelling and the texturing are superb ...
... looking 4 a job ... willing to travel ... just hire me !!! :)
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