recieve ambient occlusoin only?

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Old 12 December 2005   #1
recieve ambient occlusoin only?

is there a way to make seperate objects recieve ambient occlusion only and not cast it?
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Old 12 December 2005   #2
for this specific example i can use the darken function in PS to 'add' objects into and occlusion texture as i go.


still would be nice to know though
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Old 12 December 2005   #3
Yes there is a way, but you need to render your ao with finalgathering. Then simply switch off the appropriate flags in the object's shapenode.
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Old 12 December 2005   #4
thanks floze. i didnt think that there would be anything to ambOcc specifically.
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Old 12 December 2005   #5
There's a way to include/exclude specific objects from "mib_amb_occlusion".

You need to add an attribute to your objects first in Maya named "miLabel" -> see "Add Attributes"

After that try playing around with the id_inclexcl and id_nonself parameters of "mib_amb_occlusion". The use is described in your MR-reference.

See also ->
http://forums.cgsociety.org/showthread.php?t=270669

Maybe that helps....
Oliver

Last edited by Ultrasonic : 12 December 2005 at 02:29 PM.
 
Old 12 December 2005   #6
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