scene optimizing

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  11 November 2005
scene optimizing

ok so i have learned a lot from my previous thread , about how i could optimize my scene if it's a huge one, but i have the feeling that there is more...

so i am asking what are the other things that i could do to optimize my huge scene to the max in order to prepare it for animation?

first i am trying to use as few texture maps as i can, plain colours will do for me, as long as my animation is a hellicopter flythrough, with few details, so in this matter the texture size is of no concern for me...
but what about the polygons? will it change anything if i try to transform complex surfaces (like a wall with lots of openings in it) from simple polygons into N-gons? ( i must admit that i don't really konw what the n-gons do exctly apart from showing me one polygon instead of 20 on a punctured facade)...

so what are your methods of optimizing your huge scenes ? (apart from the connect option which i have already learned...)

Architect of my own life.
  11 November 2005
Textures -do- render faster than plain colors (procedural).
So if you have buildings meduim- to far-away, bake them and apply that texture to simple geometry. Bake as many textures as you can and the render will fly.

MSA | OSX | xfiles ...Cinema4D Tools
  11 November 2005
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