3ds max composing object+shadow

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Old 02 February 2002   #1
3ds max compositing object+shadow-the rest

In 3ds max4,I want to render a targa sequence where only the object and its shadow on the floor are solid, the rest of the floor and background, I want them part of the alpha channel in order to be transparent for later compositing...how should i do? :0
Afterwards Ill convert this sequence into a giff animated in Premier, for later use in the web...
Any suggestions? am I clear? hehe I hope so....lol

thanks in advance
really...

enoone

Last edited by enoone : 02 February 2002 at 03:56 AM.
 
Old 02 February 2002   #2
if they are separate objects you could just delete them

to get only a shadow on the floor though, use the shadow/matte material.
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Last edited by Chris : 02 February 2002 at 04:45 AM.
 
Old 02 February 2002   #3
if you use combustion you could render to passes what you need and delete what you don't
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Old 01 January 2006   #4
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