CGTalk > Software > Lightwave 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 11-13-2005, 12:41 PM   #1
Not Really Here
Join Date: Jun 2005
Posts: 58
"Atlas" isn't so bad...

"Atlas" UV mapping royally sucks for painting textures in any 2D paint package, but I'm having decent results with it in Deep Paint 3D in Projection mode. Not all the time, but some of the time.
I often see Atlas terribly maligned, but hey I kind of like poor ol' Atlas when he's cooperating with me.
Who says you can't do that?
Old 11-13-2005, 12:59 PM   #2
softdistortion's Avatar
______________ CURRENTLY IN
Join Date: Sep 2003
Posts: 4,580
Send a message via ICQ to softdistortion Send a message via MSN to softdistortion
hehe...would be nice if it worked like that in other apps...usually get a huge mess of little pieces all over the UV.
Old 11-13-2005, 03:41 PM   #3
The Snake Wrangler
Eclyps19's Avatar
Alec Sanger
Freelance CG Artist
Lawrence Technological University
Clarkston, USA
Join Date: Feb 2005
Posts: 348
Send a message via AIM to Eclyps19 Send a message via MSN to Eclyps19
i'm finally starting to try to UV a character. What kind of unwrapping do you usually use?
Old 11-13-2005, 06:00 PM   #4
Not Really Here
Join Date: Jun 2005
Posts: 58
The question, "What kind of mapping to use" has been plaguing mankind mankind for eternity. or at least for the last 15 years or so.
It all depends, really. Something more cylindrical in shape, would be best served with a cylindrical UV map, and so on.
A plane, like, say, a floor, cna be done easily with planar mapping.
And, Atlas is actually pretty good for "boxy" things, but sucks for organic shapes, unless, as I mentioned above, you're painting in 3D on a projection, but even then it's not a sure thing.

There are two ways I go about it. Either find the best mapping for the material in question and then edit the UV map to death with modeler's tools, or make many UV maps for various surfaces, and deal with them all separately.

There's also an "unwrap" plugin you can get somehere. I don't know where, though; I got it included with Dan Ablan's Inside LightWave 7 book, but don't use it. I don't even know if it works with LW 8.

But, what it does is take a cylindrical projection and flatten it into a planar projection...pretty much in one step what you'd have to do manually. Sounds good, but unless I missed something, it doesn't work right unless your surface/part is completely centered on all axes (F2 key), which seems kind of impractical.

Leigh van der Byle's book, LightWave 3D 8 Texturing covers a lot on the subject of UV mapping.
Who says you can't do that?
Old 11-13-2005, 06:00 PM   #5
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:52 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.