|11-03-2005, 07:08 PM||#1|
Senior Character Modeller
Join Date: Dec 2002
This is a new character I'm working on...it is aimed at Next-Gen, basically he is a player character, the polygon count sits at just over 14,000 triangles by the time modelling is done he will be approx 15,000 triangles...I will be adding some additional buckles (modelling)etc...plus I will be using NM's, spec and will also definitely be utilising JIStyles shader for this project....this is gonna be loads of fun...Oh...and I thought I'd name him Agent Rhodes...cos' I thought it suits him...and that it sounds kinda cool too...
|11-03-2005, 09:28 PM||#2|
Oxford, United Kingdom
Join Date: Mar 2005
nice poly flow,curious why the head has such dense geometry in comparison to the rest of the body though,looks like you could easily lose some loops and still keep a good sillhouette and controll for animation etc?.looking forward to next update.
|11-03-2005, 10:35 PM||#3|
Join Date: May 2003
just wondering... Do You ever sleep?
I like arms geometry, it looks very realistic. I think something is wrong with overall proportions, but I can't point what is it, or maybe it just because he don't have belt... I don't know.
Anyway, he looks cool
|11-03-2005, 11:29 PM||#5|
Lord of the posts
Maya instructor & Character TD
Join Date: Mar 2004
Nice. You're owning these forums, man. owning them... They should rename this forum to John Woo and company.
Nice mesh. Really like the shaping of those arms. Do you use any kind of artisan sculpt brushes to shape those? or is it a low poly first, then smoothed? Keeping everything nice and quad I see. Is that your new way of modeling now?
|11-03-2005, 11:38 PM||#6|
Facilities be damned!
Leeds, United Kingdom
Shaping up to be another magic model by johnwoo
Something about the thumbs bugs me, though. They seem to stick out too much and be too bulbous around the joining to the hand itself.
I also think his upper arms could do with being a wee bit longer, too.
Otherwise loving it
|11-04-2005, 07:56 AM||#8|
In the Worldless Chamber
Nott, United Kingdom
I have new signature for U dude -> RoboLee .
Dude start very promising. Maybe U have some concept or something couse - don't be angry on me but I don't like the shape of the head. It reminds me abit of a head. I must agree with eMPeck, and probably it's the point. But I'm not sure, hoping Mindrot and Andy will know better where is the problem. Of course I could be in wrong and there will be no problem, it can be perespective or something.
Great job in the using poligons and modelling dude, like always. But here won;t be lolipops its not kind a morbid bastard.
Keep it up, I have eye on ya
Architect of Fear
|11-04-2005, 12:38 PM||#11|
Whats the craicportfolio
Ok Subscribing to this one straight away!
I'm delighted your next project is a human after seeing your prizefighter this ones gonna be great! It looks Res style agent dude which is cool cause i love those games!
I have a question, what is next gen specs, is 15k where its at?
No crits on this just for fashion sake his shoes are not cool for a slick agent guy haha! Oh and is he going to be bauld? Please give him some hair man it would be better and add alot more character!
Cant wait to see more!
My Online Portfolio
|11-04-2005, 04:57 PM||#12|
southampton, United Kingdom
Wicked work woo!
I am a novice at this stuff but from what I can see this is great! I think the head is pretty normal on guys that shape as most body builders heads look weird in comparision to their expanded shoulders etc. Agree with the upper arms possibly being lengthened but personally I think the thumbs are cool.... maybe I have odd shaped thumbs then?
I thnk he has great expression already and a certain intimidation about him...like hes already telling a story with his shape!
I like it a lot!
|11-05-2005, 01:14 AM||#15|
Big shit press
Join Date: Aug 2002
hey johnwoo great work on your latest model, I can't wait to see how this one will turn out ( minding your other work ) hehe
I do have one crit though, at the bottom of your characters right side pocket it's looking very low poly I mean with all the polies used everywhere else I'd think this would be a great place to use a few more.
the face looks American Indian, I don't know if you planned it but excellent outcome none the less
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