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Old 11-03-2005, 07:08 PM   #1
Mr Lee
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Smile Agent Rhodes

Hello all...

This is a new character I'm working is aimed at Next-Gen, basically he is a player character, the polygon count sits at just over 14,000 triangles by the time modelling is done he will be approx 15,000 triangles...I will be adding some additional buckles (modelling) I will be using NM's, spec and will also definitely be utilising JIStyles shader for this project....this is gonna be loads of fun...Oh...and I thought I'd name him Agent Rhodes...cos' I thought it suits him...and that it sounds kinda cool too...


Cheers all...
1920'sPrizefighter .
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Never enough time!!...

Old 11-03-2005, 09:28 PM   #2
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Paul Banister
3d artist
Oxford, United Kingdom
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nice poly flow,curious why the head has such dense geometry in comparison to the rest of the body though,looks like you could easily lose some loops and still keep a good sillhouette and controll for animation etc?.looking forward to next update.
Old 11-03-2005, 10:35 PM   #3
fulltime vampire
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Michael Puto
3d generalist
Inowroclaw, Poland
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just wondering... Do You ever sleep?

I like arms geometry, it looks very realistic. I think something is wrong with overall proportions, but I can't point what is it, or maybe it just because he don't have belt... I don't know.

Anyway, he looks cool
Old 11-03-2005, 10:37 PM   #4
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I always love to see your work, johnwoo. Looks like it's gonna be another fantastic model.

I've got no crits.

Last edited by BurrowingDuck : 11-03-2005 at 10:42 PM.
Old 11-03-2005, 11:29 PM   #5
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Rodney Brett
Maya instructor & Character TD
Emeryville, USA
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Nice. You're owning these forums, man. owning them... They should rename this forum to John Woo and company.

Nice mesh. Really like the shaping of those arms. Do you use any kind of artisan sculpt brushes to shape those? or is it a low poly first, then smoothed? Keeping everything nice and quad I see. Is that your new way of modeling now?

Old 11-03-2005, 11:38 PM   #6
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James O'Hare
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Shaping up to be another magic model by johnwoo

Something about the thumbs bugs me, though. They seem to stick out too much and be too bulbous around the joining to the hand itself.

I also think his upper arms could do with being a wee bit longer, too.

Otherwise loving it
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Old 11-04-2005, 12:53 AM   #7
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N. Adam
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Wow another great model from John Woo, this is going to be good
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Old 11-04-2005, 07:56 AM   #8
In the Worldless Chamber
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Rafal Trafalski
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I have new signature for U dude -> RoboLee .

Dude start very promising. Maybe U have some concept or something couse - don't be angry on me but I don't like the shape of the head. It reminds me abit of a head. I must agree with eMPeck, and probably it's the point. But I'm not sure, hoping Mindrot and Andy will know better where is the problem. Of course I could be in wrong and there will be no problem, it can be perespective or something.

Great job in the using poligons and modelling dude, like always. But here won;t be lolipops its not kind a morbid bastard.

Keep it up, I have eye on ya
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Old 11-04-2005, 08:25 AM   #9
I play with dead things!!
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Gary Newman
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Nice work so far Mr Lee... been a busy beaver eh?
Old 11-04-2005, 09:58 AM   #10
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Owen Shepherd
Map Artist
edinburgh, United Kingdom
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another quality product from the house of woo.

agree with point about thumbs though.
my real current projectio
Old 11-04-2005, 12:38 PM   #11
Whats the craic
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Barry Keegan
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Ok Subscribing to this one straight away!

I'm delighted your next project is a human after seeing your prizefighter this ones gonna be great! It looks Res style agent dude which is cool cause i love those games!

I have a question, what is next gen specs, is 15k where its at?

No crits on this just for fashion sake his shoes are not cool for a slick agent guy haha! Oh and is he going to be bauld? Please give him some hair man it would be better and add alot more character!

Cant wait to see more!
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Old 11-04-2005, 04:57 PM   #12
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kelly Anderson
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Thumbs up

Wicked work woo!
I am a novice at this stuff but from what I can see this is great! I think the head is pretty normal on guys that shape as most body builders heads look weird in comparision to their expanded shoulders etc. Agree with the upper arms possibly being lengthened but personally I think the thumbs are cool.... maybe I have odd shaped thumbs then?
I thnk he has great expression already and a certain intimidation about hes already telling a story with his shape!
I like it a lot!
Old 11-04-2005, 07:12 PM   #13
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Sam S.
Gistel, Belgium
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i like it. But will he have hair, because i think a bald guy is just too much of a cliché
but keep up the good work!
Old 11-04-2005, 11:18 PM   #14
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i like it. But will he have hair, because i think a bald guy is just too much of a cliché

I thought guys with hair was the cliché
Old 11-05-2005, 01:14 AM   #15
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Assaf hammani
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hey johnwoo great work on your latest model, I can't wait to see how this one will turn out ( minding your other work ) hehe

I do have one crit though, at the bottom of your characters right side pocket it's looking very low poly I mean with all the polies used everywhere else I'd think this would be a great place to use a few more.

the face looks American Indian, I don't know if you planned it but excellent outcome none the less
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