CGTalk > Work in Progress and Critique > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 11-03-2005, 07:08 PM   #1
johnwoo
Mr Lee
 
johnwoo's Avatar
...
Senior Character Modeller
Ubisoft
Canada
 
Join Date: Dec 2002
Posts: 583
Smile Agent Rhodes

Hello all...

This is a new character I'm working on...it is aimed at Next-Gen, basically he is a player character, the polygon count sits at just over 14,000 triangles by the time modelling is done he will be approx 15,000 triangles...I will be adding some additional buckles (modelling)etc...plus I will be using NM's, spec and will also definitely be utilising JIStyles shader for this project....this is gonna be loads of fun...Oh...and I thought I'd name him Agent Rhodes...cos' I thought it suits him...and that it sounds kinda cool too...



Close-up


Cheers all...
__________________
1920'sPrizefighter .
Hideous
Guy (Final Fight) Re-Design
DWIV
Never enough time!!...

3dblog
 
Old 11-03-2005, 09:28 PM   #2
paul-banister
Frequenter
 
paul-banister's Avatar
portfolio
Paul Banister
3d artist
Exient
Oxford, United Kingdom
 
Join Date: Mar 2005
Posts: 218
nice poly flow,curious why the head has such dense geometry in comparison to the rest of the body though,looks like you could easily lose some loops and still keep a good sillhouette and controll for animation etc?.looking forward to next update.
 
Old 11-03-2005, 10:35 PM   #3
eMPeck
fulltime vampire
 
eMPeck's Avatar
Michael Puto
3d generalist
blockhouse-c
Inowroclaw, Poland
 
Join Date: May 2003
Posts: 520
just wondering... Do You ever sleep?

I like arms geometry, it looks very realistic. I think something is wrong with overall proportions, but I can't point what is it, or maybe it just because he don't have belt... I don't know.

Anyway, he looks cool
 
Old 11-03-2005, 10:37 PM   #4
BurrowingDuck
FrostyTheMoose
 
BurrowingDuck's Avatar
 
Join Date: Dec 2002
Posts: 191
Send a message via Yahoo to BurrowingDuck
I always love to see your work, johnwoo. Looks like it's gonna be another fantastic model.

I've got no crits.

Last edited by BurrowingDuck : 11-03-2005 at 10:42 PM.
 
Old 11-03-2005, 11:29 PM   #5
the_podman
Lord of the posts
 
the_podman's Avatar
Rodney Brett
Maya instructor & Character TD
Emeryville, USA
 
Join Date: Mar 2004
Posts: 1,273
Nice. You're owning these forums, man. owning them... They should rename this forum to John Woo and company.

Nice mesh. Really like the shaping of those arms. Do you use any kind of artisan sculpt brushes to shape those? or is it a low poly first, then smoothed? Keeping everything nice and quad I see. Is that your new way of modeling now?


-pod
 
Old 11-03-2005, 11:38 PM   #6
ArchangelTalon
Facilities be damned!
 
ArchangelTalon's Avatar
CGSociety Member
portfolio
James O'Hare
3D Artist
Rockstar Leeds
Leeds, United Kingdom
 
Join Date: Oct 2003
Posts: 550
Send a message via MSN to ArchangelTalon
Shaping up to be another magic model by johnwoo

Something about the thumbs bugs me, though. They seem to stick out too much and be too bulbous around the joining to the hand itself.

I also think his upper arms could do with being a wee bit longer, too.

Otherwise loving it
__________________
> My Portfolio
> Game-Artist.net Game Artist Community
 
Old 11-04-2005, 12:53 AM   #7
HellBoy
Hobbyist
 
HellBoy's Avatar
portfolio
N. Adam
United Kingdom
 
Join Date: Jul 2004
Posts: 2,954
Wow another great model from John Woo, this is going to be good
__________________
This message DOES reflect the opinions of the extraterrestrials
 
Old 11-04-2005, 07:56 AM   #8
Por@szek
In the Worldless Chamber
 
Por@szek's Avatar
Rafal Trafalski
Environment Artist
FRD
Nott, United Kingdom
 
Join Date: Jul 2004
Posts: 720
Send a message via MSN to Por@szek
I have new signature for U dude -> RoboLee .

Dude start very promising. Maybe U have some concept or something couse - don't be angry on me but I don't like the shape of the head. It reminds me abit of a head. I must agree with eMPeck, and probably it's the point. But I'm not sure, hoping Mindrot and Andy will know better where is the problem. Of course I could be in wrong and there will be no problem, it can be perespective or something.

Great job in the using poligons and modelling dude, like always. But here won;t be lolipops its not kind a morbid bastard.

Keep it up, I have eye on ya
__________________
Architect of Fear
 
Old 11-04-2005, 08:25 AM   #9
mindrot
I play with dead things!!
 
mindrot's Avatar
portfolio
Gary Newman
VFX Artist
London, United Kingdom
 
Join Date: Mar 2003
Posts: 2,043
Talking

Nice work so far Mr Lee... been a busy beaver eh?
__________________
 
Old 11-04-2005, 09:58 AM   #10
SHEPEIRO
Lord of the posts
 
SHEPEIRO's Avatar
portfolio
Owen Shepherd
Map Artist
Rockstar
edinburgh, United Kingdom
 
Join Date: Jul 2005
Posts: 1,771
another quality product from the house of woo.

agree with point about thumbs though.
__________________
my real current projectio
 
Old 11-04-2005, 12:38 PM   #11
keeganb
Whats the craic
 
keeganb's Avatar
portfolio
Barry Keegan
3D Modeller
Ireland
 
Join Date: Aug 2003
Posts: 243
Send a message via MSN to keeganb Send a message via Yahoo to keeganb
Ok Subscribing to this one straight away!

I'm delighted your next project is a human after seeing your prizefighter this ones gonna be great! It looks Res style agent dude which is cool cause i love those games!

I have a question, what is next gen specs, is 15k where its at?

No crits on this just for fashion sake his shoes are not cool for a slick agent guy haha! Oh and is he going to be bauld? Please give him some hair man it would be better and add alot more character!

Cant wait to see more!
__________________
My Online Portfolio




 
Old 11-04-2005, 04:57 PM   #12
Pieface
New Member
kelly Anderson
student
southampton, United Kingdom
 
Join Date: Jul 2005
Posts: 1
Send a message via MSN to Pieface
Thumbs up

Wicked work woo!
I am a novice at this stuff but from what I can see this is great! I think the head is pretty normal on guys that shape as most body builders heads look weird in comparision to their expanded shoulders etc. Agree with the upper arms possibly being lengthened but personally I think the thumbs are cool.... maybe I have odd shaped thumbs then?
I thnk he has great expression already and a certain intimidation about him...like hes already telling a story with his shape!
I like it a lot!
 
Old 11-04-2005, 07:12 PM   #13
RyokaX
New Member
Sam S.
Gistel, Belgium
 
Join Date: Nov 2005
Posts: 5
i like it. But will he have hair, because i think a bald guy is just too much of a cliché
but keep up the good work!
 
Old 11-04-2005, 11:18 PM   #14
peanut
CG is my enemy.
 
peanut's Avatar
 
Join Date: Oct 2002
Posts: 664
Quote:
i like it. But will he have hair, because i think a bald guy is just too much of a cliché


I thought guys with hair was the cliché
 
Old 11-05-2005, 01:14 AM   #15
hanzo
Registered User
portfolio
Assaf hammani
game design
Big shit press
Richmond, Canada
 
Join Date: Aug 2002
Posts: 1,041
hey johnwoo great work on your latest model, I can't wait to see how this one will turn out ( minding your other work ) hehe

I do have one crit though, at the bottom of your characters right side pocket it's looking very low poly I mean with all the polies used everywhere else I'd think this would be a great place to use a few more.

the face looks American Indian, I don't know if you planned it but excellent outcome none the less
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:48 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.