11 November 2005 | |
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Polaczek
portfolio
Bartek Nowakowski
Director
Studio Armata
Vancouver,
Canada
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Civilization 4 - Cinematic Models
Hey everyone,
I spent most of the summer doing work on the Wonder movies for Civilization 4. Now that it has been released, I thought it would be cool to share some of my work. These are all high poly models that were used in the "Wonder" videos. I modelled and textured them all, except for the Taj Mahal, which I only textured. Enjoy! (Hopefully this isnt too much images... ive compressed them quite well, so it shouldnt be a problem.) -Bartek Civilization 4 High Polygon "Great Library" Model - Cinematic Model ![]() ![]() Civilization 4 High Polygon "Angkor Wat" Model - Cinematic Model ![]() ![]() Civilization 4 High Polygon "Parthenon" Model - Cinematic Model ![]() ![]() Civilization 4 High Polygon "Taj Mahal" Model - Cinematic Model ![]() Civilization 4 High Polygon "Hagia Sophia" Model - Cinematic Model ![]() ![]() |
11 November 2005 | |
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Polaczek
portfolio
Bartek Nowakowski
Director
Studio Armata
Vancouver,
Canada
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Heres one more that I couldnt fit
![]() Civilization 4 High Polygon "The Colosus" Model - Cinematic Model ![]() ![]() |
11 November 2005 | |
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In the Worldless Chamber
Rafal Trafalski
Environment Artist
FRD
Nott,
United Kingdom
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Pozdrowienia z Polski :]
Hi. Nice job U have made on this models. Really cool. If U can post some link to cinematic it will be also great. Cheers __________________
Architect of Fear |
11 November 2005 | |
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Lord of the posts
portfolio
Owen Shepherd
Map Artist
Rockstar
edinburgh,
United Kingdom
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really neat work, one thing bothers me though, the roof on the first model, the library. it would leak like a bugger, cos the tiles are all wrong, they should over lap, the tile next a bowed one should be convex and so on, so the crosssection should be like a sine wave.
doesnt really matter, but bothered me. __________________
my real current projectio |
11 November 2005 | |
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Frequenter
portfolio
Pawel Wojs
Project Lead Artist
The Creative Assembly
London,
United Kingdom
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Gratulacje, swjetna praca!
Very nice models man, the textures seem a bit simple but it doesn't really matter, nice job! |
11 November 2005 | |
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Frequenter
Johannes Kristmann
Game Artist or something
Berlin,
Germany
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those look great, i wonder whz the actual render videos in the game have such a poor quality themselves.
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11 November 2005 | |
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I turned into a martian!
portfolio
Paul LaSalle
Art Director
Nerd Kingdom
McKinney,
USA
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Great work, curious ....how did you do the relief work on the parthenon? did you actually model all that in like zbrush or something or is it some sort of bump map?
awesome work man! |
11 November 2005 | |
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-Insert witty title Here-
iuv iuvpiu
Canada
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Awesome work, this should get frontpaged IMHO...
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11 November 2005 | |
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Veteran
Martin Holmberg
Sweden
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Very nice, uvmapping and texturing must have been quite a challenge, although it seems a lot of textures are repeated.
Slick work nonetheless, frontpage material. |
11 November 2005 | |
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Lord of the posts
portfolio
Adam Saltsman
Contract Artist
Last Chance Media
Austin,
USA
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Excellent work! I had to make a Taj Mahal for the new MS Flight Sim, I feel your pain
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11 November 2005 | |
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Blending
portfolio
N/A
Antarctica
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Well maybe people doesnt know this but the taj mahal towers lean a little bit from the main buildning. The engineers did that because they were afraid that it might fall on the buildning.
Good stuff nevertheless. ![]() |
11 November 2005 | |
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Polaczek
portfolio
Bartek Nowakowski
Director
Studio Armata
Vancouver,
Canada
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Hey thanks for the warm responses. And thank you for your observations and crits, too.
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11 November 2005 | |
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New Member
portfolio
Brice Vandemoortele
2d/3d artist freelance
Belgium
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The library's roof looks much better now than your last screenshot on TPC though the tiles are really big. Great work !
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11 November 2005 | |
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Pushing Verts
portfolio
Adam Schuman
Character Artist
Retro/ Nintendo
Austin,TX,
USA
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wow, some really nice stuff, yea have to agree about the tiles, and maybe the relife on the main building, around the bottom is a tad big too, for the size of it all, but really nice work, man i wish i had time for this one.... might have to squeeze it into the schedule. Ah the battle of the rts art! nicely done sir.
-schu __________________
www.one-lung.com |
11 November 2005 | |
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Polaczek
portfolio
Bartek Nowakowski
Director
Studio Armata
Vancouver,
Canada
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I agree about the tiles. The images of the library posted here are a bit older than the ones seen in the game. The version of the model seen in the videos has MUCH smaller tiles and line up better and overlap more, giving the building itself a bigger sense of scale.
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