lighting a room

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  11 November 2002
lighting a room

I do not do much lighting, so when i had to start doing some lighting for a project i am working on, where i have to do some quality lighting work, i ran into some problems. Im using max 5, and basically i found that radiosity isnt going to work for me, the time it would take just to calculate the solution alone is to much, let alone the rendering times. So i started searching the internet for some articles on traditional lighting. Unfortunately, all i have found so far is some tutorials for 3 point lighting setups, for illuminating single objects. Well for this project i have to light an entire room. with furniture and characters and such. So i was wondering if perhaps someone would have some links, or tips for setting up good, natural lighting for a room.
oscar will win in the end...
  11 November 2002
hmmm, ok, did you take a look @ this thread? maybe it help you.
Ila Soleimani

"Billions of bilious blue blistering barbecued barnacles!...Cannibal!"

  11 November 2002
yeah i just stumbled =upon that thread. thanks.
oscar will win in the end...
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:55 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.