How to combine materials?

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Old 11 November 2005   #1
How to combine materials?

I have made a new danel shader material with an anisotrphic planar radial pattern on it. I have placed it on a cylinder but now I want to put another normal semi transparent sticker over it so that the danel shines trough.
How can I do that?
 
Old 11 November 2005   #2
Howdy,

One thing you might want to consider is that the Danel shader and the other SLA shaders can be simulated using the individual SLA Channel shaders. Lumas is the channel shader that has the same anisotropic options. If you can achieve the same results with the channel shaders, then mixing is a bit easier.

Adios,
Cactus Dan
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Old 11 November 2005   #3
I strugled with the Lumas effect but can't get a good material. I think the Danel is much easier.
In my model I first made a cylinder with the Danel shader an then a little bigger cylinder with the flag, but I want to combine them to get a more showy material.
See below.

Last edited by birdy : 11 November 2005 at 07:31 AM.
 
Old 11 November 2005   #4
Howdy,

Hmmm, you couldn't get that same effect with Lumas?

Adios,
Cactus Dan
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Old 11 November 2005   #5
Show me how.
 
Old 11 November 2005   #6
Howdy,

What channel did you have Lumas in?

Adios,
Cactus Dan
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Old 11 November 2005   #7
I tried the reflection channel and the color channel but it didn't look good.
 
Old 11 November 2005   #8
Howdy,

I just threw this quick test together:


This is with Lumas only in the color channel.

Adios,
Cactus Dan
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Old 11 November 2005   #9
Thats the same problem I get. The circles are stretched.
 
Old 11 November 2005   #10
Originally Posted by birdy: Thats the same problem I get. The circles are stretched.


just scale them in the Y direction using a cylindrical projection, doesn't sound too difficult
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Old 11 November 2005   #11
Howdy,

Yeah, the anisotropic effect is a 3D Volume effect. Looks like you're getting a bit of the same with the Danel. That was just a quick test to see if it would work.

Adios,
Cactus Dan
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Old 11 November 2005   #12
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