How to combine materials?

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  11 November 2005
How to combine materials?

I have made a new danel shader material with an anisotrphic planar radial pattern on it. I have placed it on a cylinder but now I want to put another normal semi transparent sticker over it so that the danel shines trough.
How can I do that?
 
  11 November 2005
Howdy,

One thing you might want to consider is that the Danel shader and the other SLA shaders can be simulated using the individual SLA Channel shaders. Lumas is the channel shader that has the same anisotropic options. If you can achieve the same results with the channel shaders, then mixing is a bit easier.

Adios,
Cactus Dan
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  11 November 2005
I strugled with the Lumas effect but can't get a good material. I think the Danel is much easier.
In my model I first made a cylinder with the Danel shader an then a little bigger cylinder with the flag, but I want to combine them to get a more showy material.
See below.

Last edited by birdy : 11 November 2005 at 07:31 AM.
 
  11 November 2005
Howdy,

Hmmm, you couldn't get that same effect with Lumas?

Adios,
Cactus Dan
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  11 November 2005
Show me how.
 
  11 November 2005
Howdy,

What channel did you have Lumas in?

Adios,
Cactus Dan
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  11 November 2005
I tried the reflection channel and the color channel but it didn't look good.
 
  11 November 2005
Howdy,

I just threw this quick test together:


This is with Lumas only in the color channel.

Adios,
Cactus Dan
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  11 November 2005
Thats the same problem I get. The circles are stretched.
 
  11 November 2005
Originally Posted by birdy: Thats the same problem I get. The circles are stretched.


just scale them in the Y direction using a cylindrical projection, doesn't sound too difficult
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  11 November 2005
Howdy,

Yeah, the anisotropic effect is a 3D Volume effect. Looks like you're getting a bit of the same with the Danel. That was just a quick test to see if it would work.

Adios,
Cactus Dan
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  11 November 2005
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