Gallery with lighting issues

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2005
Gallery with lighting issues

I'm having trouble with lighting this straight forward interior. The light on the foreground walls looks blown out and the wall beyond with the sculpture is too gray. The ceiling in the background space is blown out, too. How do I keep the white from going gray if the lighting levels are tweaked lower?

Lighting: The foreground space is lit with an Omni and instance and the background space has an exterior Infinite and Area light sources aimed at the window. The wall objects do have spots (6) lighting them. The walls and ceiling materials use the Luminance (20%) channel. Illumination Gen. GI (45%) used on the front walls and Receive GI (50%) on the rear wall.

Render Settings GI: S 100%, Acc 40%, Prepass 1/1, DD 1, Stoch 600, Min 100, Max 500. Options: Ray D 3, Shadow D 3.
  10 October 2005
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:28 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.