selfportrait as gatekeeper

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  10 October 2005
gatekeeper "Seventeenthtalker" WIP

latest update: Look down this thread for progress images.



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orig inal thread starts here:

This thread will eventually become a short I will post updates from different stages in the process. Right now its the character and propps.
The figure is done it in Chavant clay before sculpting it in maya. Its based on a selfportrait i did.




I tool 15 degrees images with my digital camera and did a modeling camera in maya with 15 degres iterations 360 degres of the actual sculpture.

more to come
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com

Last edited by meshman : 10 October 2006 at 07:30 AM. Reason: lates update
 
  10 October 2005
yr off to pretty much good start... from the look of your mesh I think you plan to animate it heavily....
__________________
Ali Asad
www.cgrama.com

-It takes an effort to make a point
 
  10 October 2005
Nice work buddy? It seem you have made this model by hand.
I like the Mustache
All the best.
__________________
"iF yOU aRE rIGHT tHERE iS nOTHING wRONG iN tHE wORLD"
 
  10 October 2005
Thanks alot. Yes it will be animated in the end.
Yes i did model the original clay figure as well. Its in 1/1 scale made out of chavant clay. Marvelous to work with as it doesent dry and you can soften int with heat or make it firmer using cold spray for detail carving :-)
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  11 November 2005
Update ear


Here is an update, I modelled the ear
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  11 November 2005
Refine

Here is another update, Enjoy

__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  01 January 2006
Update

Another update, I have many things to do at work so I have not got the chanse to model that much but anyway here is another update.



Cheers
Peter
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  02 February 2006
DETOUR alien

I resculpted my head for another project that came up. A little green alien like crature. As soon as i finnish this project i will continue with my selfportrait and more.



Cheers
Peter Aversten
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  06 June 2006
The alien that came out of my selfportrait was for a commercial we did, Its the alien commander in the tv set seen in the presidential room, I will continue soon as Im planning to use the model in a short called the nineteenth talker that we are working on...

you can se the commercial in this thread
http://forums.cgsociety.org/showthr...light=glocalnet
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  08 August 2006
zbrush details 01

here is another image. Now inzbrush i will continue to detail it and texture it now..



cheers
Peter
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  08 August 2006
Tank Helmet

A tankhelmet that will be on my character. Im doing textures soon... Now it a maya basemesh and zbrush detailing...

__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  09 September 2006
Now im texturing the helmet in zbrush
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  09 September 2006
BACK to the head

ok now its time to get back to the head again, Basic texturing and a testrender to se how displacement gets through...

test animation:
http://www.aversten.com/cgtalkfilmer/testrender01.mov

__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  09 September 2006
texture and lighttest

I rendered out a simple anim to test things on the helmet. Its rendered using renderman pro server and Rat. to se animation click on link below image



link to animation:
http://www.aversten.com/cgtalkfilmer/helmet.mov
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
  09 September 2006
Update


Heres the latest update i worked on the colormap and specularmap. Its handpainted in Zbrush using different aplhas as well as the projectionmaster but mostly the plane 3dtool with skintextures. The specular map was also painted as well i took the zmapper function to extract cavity mapp information that i reaplied back to the specmap for pore texture oclusion . I will soon begin to setup the head in Renderman Rat. So I have to paint subsurface mapps. In the current render i just used mentalray and the sunsurface tab in regular blin that was shipped with maya8. I rendered out a turntable as well. Se link.

Link to FILM

Colormap:


Specularmap:



Untill next time :

Peter
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com

Last edited by meshman : 09 September 2006 at 06:25 PM.
 
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