HELP! on modelling a low poly 'flail' (medevil weapon)

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Old 10 October 2005   #1
HELP! on modelling a low poly 'flail' (medevil weapon)

Hi, im a newbie max modeller and have an oppurtunity with a games company and have 4 days to create 4 models, the only thing is a dont know much about low poly.

the brief is:
  • Weapon - Not a sword or an axe or something similarly obvious, use your imagination. (200 polygons max.)
i am trying to model a flail which looks like this:

<img src="http://www.blackknightarmoury.co.uk/images/flail.jpg">

how best shall i model this? i know the basic modeling. someone told me about soft/hard normals but ive no clue! what do it do?!
 
Old 10 October 2005   #2
Thumbs down

Haha... Wait a game company is giving you a chance, allthough you have no clue how to model anthing. Something doesn't seem right. Doesn't make to much sence if this is actually true don't bother cause their gana know you can't model eventually.
 
Old 10 October 2005   #3
well i was over exaggerating, i can model just havent done low polly before, the company saw my website http://www.paulheathcote.com and was very impressed with what i do

the model is for a game http://www.runescape.com/screenshots/free_alkharid.ws

here is what ive got so far 190 polys:

www.paulheathcote.com/renders/flail.jpg


how i max do i make this hard/soft normals to smooth that without changing 190 polys?
 
Old 10 October 2005   #4
Hey dude,

That's a Mace not a Flail.
 
Old 10 October 2005   #5
yes i know it was ment to be a flail in the first place but then i realised i couldnt make it with a chain less than 200 polys so i made it into a mace with a stick

here is the what i have done so far:


http://www.paulheathcote.com/renders/mace.jpg


thats 198! any ideas on how i can make it smoother in max without going over 200 polys?!?!
 
Old 10 October 2005   #6
Smoothing groups.
 
Old 10 October 2005   #7
Don't get involved with Jagex Software.
 
Old 10 October 2005   #8
hmm

cant see you gettign much more out of the like 2 polys you got left...

texturing is the key to beleivablity. Or tho looking at the screen shot of the game..doesnt matter.
 
Old 11 November 2005   #9
Given that description I would have modelled a pair of chopsticks.

I think your mace looks ok. Although some of the spikes seem to be at odd angles.

Good luck.
 
Old 11 November 2005   #10
why dont get involved with Jagex Software? didnt get the job anyway btw
 
Old 11 November 2005   #11
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